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Man Pages


Manual Reference Pages  -  DESMUME-GLADE (1)

NAME

desmume-glade - Nintendo DS emulator

CONTENTS

Synopsis
Description
Options
Input
Author

SYNOPSIS

desmume-glade [options] files...

DESCRIPTION

This manual page documents briefly the desmume-glade program

desmume is a Nintendo DS emulator running homebrew demos and commercial games.

OPTIONS

These programs follow the usual GNU command line syntax, with long options starting with two dashes (‘-’). A summary of options is included below.
--load-slot=NUM
  Loads savegame from slot NUM
--soft-convert
  Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware.
--3d-engine=ENGINE
  Select available 3d emulation: 0 = 3d disabled 1 = internal desmume software rasterizer (default) 2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help)
--disable-limiter
  Disables the 60 fps limiter
--arm9gdb=PORT_NUM
  Enable the ARM9 GDB stub on the given port
--arm7gdb=PORT_NUM
  Enable the ARM7 GDB stub on the given port
-h, --help Show summary of options.
-v, --version
  Show version of program.

INPUT

Mouse cursor acts as stylus, mouse click replaces stylus touch.

Keyboard can be configured and by default works as follows:

F1-F10 load savegame from slot 1-10
Shift+F1-F10 save game to slot 1-10
Non-keypad arrows act as d-pad
z = A
x = B
a = Y
s = X
q = L
w = R
Enter = START
Left Shift = SELECT
Backspace = LID

Desmume accepts joystick events, which can be configured by user.

AUTHOR

desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume).

This manual page was written by Pascal Giard <pascal@debian.org>, for the Debian project (but may be used by others).

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--> DESMUME (1) June 26, 2007

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