The gameservers loaded from your list do not send heartbeats. To prevent your
list of containing dead servers, this options turns on pinging the servers
every five minutes. This is also the default, if no type was specified.
Note: hlmaster automagically converts servers marked as check to dynamic upon receipt of a heartbeat/challenge and thereby removes them if they stop sending beats.
Servers marked with
nocheck will never time out! They will remain in the list, even if
they are dead. This option actually should not be used.
Note: hlmaster does not convert nocheck servers upon receipt of a heartbeat.
Note: Case is not ignored! Enshure you write the type definition in lowercase.
Comments are also allowed and initiated with the familiar # sign. They may begin everywhere in a line and remain active until the end of line.
Look at the SIGNALS section in the hlmaster(1) manpage for instructions on reloading the filters, while hlmaster is running.
An example server.list is provided within the examples directory of the source distribution. However, heres a short example:
# example hlmaster gameserver list
# aaa swiss counterstrike check 22.214.171.124:27015
# l33t s3rv3r, n3v3r d0wn nocheck 126.96.36.199:27020 # some other servers 188.8.131.52 27015 184.108.40.206 27015
Report bugs to <firstname.lastname@example.org>.
Silvan Minghetti <email@example.com>.
Copyright (c) 2001 Silvan Minghetti
This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Half-Life is a trademark of valve software.
hlmaster(1), hlmaster.filter(1), hlmaster.gameserver(1)
Check http://hlmaster.sourceforge.net for newest version.
|HLMaster||HLMASTER.LIST (1)||22 June 2001|