|Tells you which level you are playing.|
|Shows you how many emeralds you still need to win the current level.|
|Shows you how many dynamite bombs you have.|
|Keys||Shows you which keys you have in your inventory.|
|Score||Shows the current score. In some levels there are some extra items giving extra score points.|
|Time||The seconds you have still left to play the level.|
|Game controls to stop the game, pause it and go on playing. If the tape recorder is recording your game, it is stopping/pausing/playing as well.|
The three music buttons can be used to control the
background music loop, the looping sounds and
all other sounds. The little red light shows you
if it is enabled or disabled. On slower systems
(and a 486DX33 with Soundblaster _is_ a slower
system) it increases the game speed to turn off
background music. You can completely turn off all
sound effects in the setup menu, although it is
much more fun to have them enabled when it
doesnt eats up to much speed.
(A little note: The sound server currently needs about 10% CPU time on my 486DX/33/SBPro system when playing background music. I wonder if this would get better with a better soundcard, like Gravis Ultrasound, or if only pure CPU power helps in this case...)
Of course you know Boulderdash, so you will know how to play the game. :) If not: You can move your playing figure (the smiley) with the arrow keys or with the joystick (if you have no joystick and even no arrow keys on your keyboard, you can use the keys i, j, k and m for the directions. To snap a field near you without moving to it, you can use the left fire button on your joystick (hold it down, move the stick to snap the field, release the button) or the keys e, s, on your joystick or use the b key (and, after placing the dynamite, better see to move away from this field...).
Just try the levels from the tutorial level serie to see what most of the elements do or have a look at the info screen!
Note: It is *highly recommended* to use a joystick for playing this game! It is possible to play it with the keyboard, but it is *much more fun* to play with a joystick, and some levels are very difficult to solve with the keyboard. So, the best platform for this game is a Linux or a FreeBSD system (which gives you background music, too).
To build your own levels, just choose a yellow, empty level. If you cannot find any yellow levels, choose a different level serie or choose the higher level numbers (if you have a small handicap number, the higher levels will be skipped to reach the empty levels.
Another way is to create your own level series. Just add a line to the file levels/ROCKS.levelinfo with the following entries:
- the name of the level directory (create this directory under levels)
- the name of the level serie (dont use any whitespaces within the name)
- the ready (red) levels (start with zero)
- the empty (yellow) levels (set this to some number of blank levels)
To edit a level, you can use all three mouse buttons to draw in the level window. Click into the elements field with one of the three buttons to remap it to the new element. Use the arrow widgets to scroll around in the level. Use the flood fill field to init exactly ony flood fill operation in the level field (you will be prompted). Click on control window to switch to the control window.
In the control window you can modify different parameters like the size of the level playfield, the name of the level, the scores for different elements and something like that. The four 3x3 field on the upper left can be edited like the level field and indicate the contents of smashed crunchers (just try it out with some crunchers in one of your own levels).
.Undo & Exit leaves the level editor, throwing away all the changes you have done to the level.
.Save & Exit leveas the level editor and saves the new level (the old one will be deleted).
You can use the tape recorder to record games and play tapes of previously played games. Just use them like a normal video recorder.
Recording a game on tape: Just press the record button (the one with the red point on it) and either press Start Game or press on record or pause to end the pause mode and start playing and recording.
If you have set "auto record" in the setup menu to "on", you just have to press Start Game as usual.
Saving a game tape: To save a tape to the tape file corresponding to the level (that means that you can only save one tape file for each level), just press the you really want to replace the old tape (if an old tape exists).
Playing a tape: Just press play and then either play or pause.
While recording or playing, you can press pause to stop the recording or the playing of the tape and continue by pressing pause again. You can use either the tape recorder buttons or the game control buttons for this purpose.
Have fun playing the game, building new levels and breaking all high scores! ;)
If you have any comments, problems, suggestions, donations, flames, send them to
|-->||ROCKSNDIAMONDS (1L)||20 November 1995|