|This option sets the initial position of the dino window (resource name "geometry").|
|This option specifies the X server to contact.|
|-[no]mono||This option allows you to display on a color screen as if monochrome (resource name "mono").|
|This option allows you to see the dino window in reverse video (resource name "reverse").|
|This option specifies the foreground of the dino window (resource name "foreground").|
|This option specifies the background of the dino window (resource name "background").|
|This option specifies the border color of the cubelets in the dino window (resource name "borderColor").|
|This option allows you to change the color of a face (resource name "faceColorN"). In mono-mode, color is represented as the first letter of the color name. On the 2-D version, the faces are ordered top to bottom and left to right on the "t" configuration. The "+-" configuration is physically consistent with the former, so it is ordered "0, 1, 2, 3, 5, 4". If you has two colors that begin with the same letter you should have one in uppercase and one in lowercase to distinguish them in mono-mode. You can change the colors of the faces to make a stupid cube (i.e. all White or in mono-mode all "W"). Unfortunately, it will not normally say its solved when its randomized. This would be cheating.|
|This option allows you to set the turning mode (resource name "mode").|
|-both||This option allows you to set the turning mode to both period 2 and period 3 (resource name "mode" set at 4).|
|This option allows you to access the orient mode (resource name "orient").|
|This option allows you to access the practice mode (resource name "practice").|
|This option specifies the user name for any records made or else it will get your login name (resource name "userName").|
The format is not standard. The reason for this is that this is simple and I do not know what the standard is.
mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
orient: 0-1 <O false, 1 true; if 1 then lines on pieces are to be oriented>
practice: 0-1 <0 false, 1 true>
moves: 0-MAXINT <total number of moves>
startingPosition: <2 dimensional array of face and edge position, each face 4 edge pieces, if orient mode then orientation number follows face number: 0 up, 1 right, 2 down, and 3 left>
This is then followed by the moves, starting from 1.move #: <face> <edge> <direction> <style> <control>Each turn is with respect to a corner on a face.
The edges start at the top and work clockwise.
Direction is represented as 0 upper right, 1 lower right, 2 lower left, 3 upper left, 5 clockwise, 7 counterclockwise, 8 up, 9 right, 10 down, and 11 left.
Style is represented as 0, 1, or 2, 0 if just a corner is rotated, 1 if the center of the cube is moved, and 2 if a period 2 twist.
Control is represented as 0 or 1, 1 if the whole cube is moved at once (here the edge does not matter), 0 if not. The xdino record keeper does not count a control move as a move, but here we do.
Caution: the program may crash on corrupted input.
International Puzzles & Games Catalog
® Copyright 1995-99, David Albert Bagley
Send bugs (or their reports, or fixes) to the authorDavid Albert Bagley, <firstname.lastname@example.org>
The latest version is currently at:
|V5.5||XDINO (6)||20 June 1999|