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Man Pages


Manual Reference Pages  -  XDINO (1)

NAME

xdino - Dino X widgets

CONTENTS

Synopsis
Description
Features
Options
Save Format
References
See Also
Copyrights
Bug Reports And Program Updates

SYNOPSIS

/usr/games/xdino [-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]] [-display [{host}]:[{vs}]] [-[no]mono] [-[no]{reverse|rv}] [-{foreground|fg} {color}] [-{background|bg} {color}] [-{border|bd} {color}] [-face{0|1|2|3|4|5} {color}] [-{mode {int} | both}] [-[no]orient] [-[no]practice] [-username {string}]

DESCRIPTION

The period 2 turning (i.e. the edges turn with 180 degree intervals) was suggested by Derek Bosch <bosch@sgi.com>. The physical puzzle has period 3 turning (i.e. the points turn with 120 degree intervals) is called a Triangle - 4 Cube - Dinosaur with colored dinosaurs on it, (or Triangle - 4 Cube - 6 Colors with solid colors, (a 4 color and a 2 color are also available with point oriented coloring)) manufactured by The International Puzzle & Games (Great Animation International Corporation).

FEATURES

Press "mouse-left" button to move a piece. Release "mouse-left" button on a piece on the same face. The pieces will then turn towards where the mouse button was released.

Press "mouse-center", or press "P" or "p" keys to toggle the practice mode (in practice mode the record should say "practice"). One must double click on "mouse-center" if the puzzle is being worked on. This is good for learning moves and experimenting.

Click "mouse-right", or press "R" or "r" keys to randomize (this must be done first to set a new record). One must double click on "mouse-right" if the puzzle is being worked on.

Press "O" or "o" keys to toggle the orient mode. One has to orient the faces in orient mode, besides getting all the faces to be the same color. To do this one has to get the lines to be oriented in the same direction, this only matters with center diamond piece. This does add complexity (ever so slightly, there are only 2 possibilities) so there are 2 sets of records.

Press "2", "3", "B", or "b" keys (not the keypad 2, 3) to change modes to Period 2, Period 3, or Both.

"S" or "s" keys reserved for the auto-solver (unimplemented).

Press "U" or "u" keys to undo move.

Press "G" or "g" keys to get a saved puzzle.

Press "W" or "w" keys to write or save a puzzle.

Press "Q", "q", or "CTRL-C" keys to kill program.

Use the key pad, "R" keys, or arrow keys to move without mouse clicks.
Key pad is defined for the Dino2d as:
7 8 9 Upper Left, Up, Upper Right
^
4< >6 Left, Clockwise, Right
v
1 2 3 Lower Left, Down, Lower Right
Note: Top, Left, Right, and Bottom only work when the control key is pressed and there is no analog for Dino3d.

Key pad for Dino3d, use must use your intuition (is this a cop out or what?). The key pad is defined differently depending on which side of the cube your mouse is pointing at.

Use the alt key and the left mouse button, keypad, or arrow keys to move the center of the cube. The 2 opposite corners do not move.

Use the shift keys and the left mouse button, keypad, or arrow key to access "Period 2" turns from "Both" mode, otherwise it assumes "Period 3" turning. Edges turn in "Period 2" and corners turn in "Period 3". The "Period 2" mode has extra cuts around the faces.

Use the control key and the left mouse button, keypad, or arrow keys to move the whole cube. This is not recorded as a turn.

The title is in the following format (non-motif version):

xdino{2|3}d<dimension>.{2|3|both<turning modes>}: (<Number of moves>/{<Record number of moves> <username>|"NEVER noaccess"|"practice"}) - <Comment>
If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS

-geometry {+|-}X{+|-}Y
  This option sets the initial position of the dino window (resource name "geometry").
-display host:dpy
  This option specifies the X server to contact.
-[no]mono This option allows you to display on a color screen as if monochrome (resource name "mono").
-[no]{reverse|rv}
  This option allows you to see the dino window in reverse video (resource name "reverse").
-{foreground|fg} color
  This option specifies the foreground of the dino window (resource name "foreground").
-{background|bg} color
  This option specifies the background of the dino window (resource name "background").
-{border|bd} color
  This option specifies the border color of the cubelets in the dino window (resource name "borderColor").
-face{0|1|2|3|4|5} <color>
  This option allows you to change the color of a face (resource name "faceColorN"). In mono-mode, color is represented as the first letter of the color name. On the 2-D version, the faces are ordered top to bottom and left to right on the "t" configuration. The "+-" configuration is physically consistent with the former, so it is ordered "0, 1, 2, 3, 5, 4". If you has two colors that begin with the same letter you should have one in uppercase and one in lowercase to distinguish them in mono-mode. You can change the colors of the faces to make a stupid cube (i.e. all White or in mono-mode all "W"). Unfortunately, it will not normally say its solved when its randomized. This would be cheating.
-mode <int>
  This option allows you to set the turning mode (resource name "mode").
-both This option allows you to set the turning mode to both period 2 and period 3 (resource name "mode" set at 4).
-[no]orient
  This option allows you to access the orient mode (resource name "orient").
-[no]practice
  This option allows you to access the practice mode (resource name "practice").
-username string
  This option specifies the user name for any records made or else it will get your login name (resource name "userName").

SAVE FORMAT

The format is not standard. The reason for this is that this is simple and I do not know what the standard is.

mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
orient: 0-1 <O false, 1 true; if 1 then lines on pieces are to be oriented>
practice: 0-1 <0 false, 1 true>
moves: 0-MAXINT <total number of moves>

startingPosition: <2 dimensional array of face and edge position, each face 4 edge pieces, if orient mode then orientation number follows face number: 0 up, 1 right, 2 down, and 3 left>

This is then followed by the moves, starting from 1.

move #: <face> <edge> <direction> <style> <control>
Each turn is with respect to a corner on a face.
The edges start at the top and work clockwise.
Direction is represented as 0 upper right, 1 lower right, 2 lower left, 3 upper left, 5 clockwise, 7 counterclockwise, 8 up, 9 right, 10 down, and 11 left.
Style is represented as 0, 1, or 2, 0 if just a corner is rotated, 1 if the center of the cube is moved, and 2 if a period 2 twist.
Control is represented as 0 or 1, 1 if the whole cube is moved at once (here the edge does not matter), 0 if not. The xdino record keeper does not count a control move as a move, but here we do.

Caution: the program may crash on corrupted input.

REFERENCES

International Puzzles & Games Catalog

SEE ALSO

X(1), xrubik(6), xskewb(6), xpyraminx(6), xoct(6), xmball(6), xmlink(6), xpanex(6), xcubes(6), xtriangles(6), xhexagons(6), xabacus(1)

COPYRIGHTS

® Copyright 1995-99, David Albert Bagley

BUG REPORTS AND PROGRAM UPDATES

Send bugs (or their reports, or fixes) to the author

David Albert Bagley, <bagleyd@tux.org>

The latest version is currently at:

ftp://ftp.tux.org/pub/tux/bagleyd/xpuzzles
ftp://ftp.x.org/contrib/games

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V5.5 XDINO (6) 20 June 1999

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