|This option sets the initial position of the missing link window (resource name "geometry").|
|This option specifies the X server to contact.|
|-[no]mono||This option allows you to display on a color screen as if monochrome (resource name "mono").|
|This option allows you to see the missing link window in reverse video (resource name "reverse").|
|This option specifies the foreground of the missing link window (resource name "foreground").|
|This option specifies the background of the missing link window (resource name "background").|
|This option specifies the border color of the tiles in the missing link window (resource name "orderColor").|
|This option specifies the tile color of the tiles in the missing link window (resource name "tileColor").|
|This option allows you to change the color of a face (resource name "faceColorN"). In mono-mode, color is represented as the first letter of the color name. The 0th face is the last face face on missing link because I wanted that one to remain white by default when there are more or less faces.|
|This option allows you to change the number of links in a row (resource name "tiles").|
|This option allows you to change the number of faces in column (resource name "faces").|
|This option allows you to access the orient mode (resource name "orient").|
|This option allows you to access the middle mode (resource name "orient").|
|-base int||This option specifies the base used (default is base 10) (resource name "base").|
|This option specifies the user name for any records made or else it will get your login name (resource name "userName").|
The format is not standard. The reason for this is that this is simple and I do not know what the standard is.
tiles: 1-8 <number of tiles in a row>
faces: 1-8 <number of tiles in a column>
middle: 0-1 <0 false, 1 true; if 1 then middle moves as one unit>
orient: 0-1 <0 false, 1 true; if 1 then chain linked in order>
moves: 0-MAXINT <total number of moves>
startingPosition: <array of tile positions where 0 is the empty space>
This is then followed by the moves, starting from 1.move #: <direction> <tile> <shift>Direction is represented as 0 up, 1 right, 2 down, and 3 left.
Tile is the column of tile.
Shift is represented as 0 or 1, 1 if the whole puzzle is moved at once (here Tile does not matter), 0 if not. The xmlink record keeper does not count a control move as a move, but here we do.
Caution: the program may crash on corrupted input.
Sliding Piece Puzzles (Recreations in Mathematics Series) by L. E. Horden, Oxford University Press 1986, Plate X.
® Copyright 1994-99, David Albert Bagley
Send bugs (or their reports, or fixes) to the authorDavid Albert Bagley, <firstname.lastname@example.org>
The latest version is currently at:
|20 June 1999||MISSING (LINK)||6|