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Man Pages


Manual Reference Pages  -  EZ_FRUSTUM (3)

NAME

EZ_Frustum - multiply the current matrix by a perspective projection matrix

CONTENTS

Synopsis
Arguments
Description

SYNOPSIS


#include <EZ.h> 

void EZ_Frustum(float left, float right, float bottom, float top, float near, float far)

ARGUMENTS

left, right Specify the coordinate of the left and right clipping planes.

bottom, top Specify the coordinate of the bottom and top clipping planes.

near, far Specify the near and far depth clipping planes.

DESCRIPTION

EZ_Frustum generates a perspective projection matrix and multiplies the current top matrix by this matrix.

SEE ALSO

EZ_Rotate(3), EZ_Translate(3), EZ_LookAt(3), EZ_Ortho(3), EZ_MultMatrix(3), EZ_MatrixMode(3), EZ_Perspective(3)

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EZWGL EZ_FRUSTUM (3)

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