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Man Pages


Manual Reference Pages  -  EZ_REGISTERAPPLICATIONRESOURCES (3)

NAME

EZ_RegisterApplicationResources - register a list of application resources

CONTENTS

Synopsis
Arguments
Description
An Example

SYNOPSIS


#include <EZ.h> 

void EZ_RegisterApplicationResources( int nresources, EZ_ResourceSpec resources, int (configure)(void*notUsed,intoption,EZ_Value*values))

typedef struct { int option; /* reference index, must > 1024 */ char *iname; /* resource name */ char *cname; /* resource class */ char *vtypes; /* value types, e.g "int,float,string" */ } EZ_ResourceSpec;

typedef struct { int type; union { char c; unsigned char uc; short s; unsigned short us; int i; unsigned int ui; float f; void *p; void *function; char *str; unsigned long l; } value; } EZ_Value;

ARGUMENTS

resources Specifies a list of resources.

nresources Specifies the number of resources.

configure Specifies a procedure that sets the values of application variable from resources.

DESCRIPTION

EZ_RegisterApplicationResources registers a list of application resources. Its purpose is to set application variables from resources. See the example below for its usage. Only global variables can be set via resources.

An Example

#include "EZ.h";
static int   int1 = 0,   int2 = 0; /* var set by resources */
static float float2 = 0;

static EZ_ResourceSpec exampleResources[] = { { 1234, "aPairOfInt", "APairOfInt", "int,int" }, { 1235, "intFloat", "IntFloat", "int,float" }, };

int configure(EZ_Widget *notused, int option, EZ_Value *values) { switch(option) { case 1: int1 = values[0].value.i; int2 = values[1].value.i; break; case 2: int1 = values[0].value.i; float2 = values[1].value.f; break; default: break; } }

main(int ac, char **av) { EZ_Initialize(ac, av, 1); EZ_RegisterApplicationResources(2, exampleResources, configure); printf("int1=%d, int2=%d, float2=%f0, int1, int2, float2); /* more stuff ... */ }

SEE ALSO

EZ_RegisterResourcesWidget(3)

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EZWGL EZ_REGISTERAPPLICATIONRESOURCES (3)

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