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Man Pages


Manual Reference Pages  -  POLYTYPE_GCOL (3)

NAME

POLYTYPE_GCOL - Polygon rendering mode type Allegro game programming library.

CONTENTS

Synopsis
Description
See Also

SYNOPSIS

#include <allegro.h>

#define POLYTYPE_GCOL

DESCRIPTION

A single-color gouraud shaded polygon. The colors for each vertex are taken from the ‘c’ value, and interpolated across the polygon. This is very fast, but will only work in 256-color modes if your palette contains a smooth gradient between the colors. In truecolor modes it interprets the color as a packed, display-format value as produced by the makecol() function.

SEE ALSO

polygon3d(3), makecol(3), ex3d(3), exscn3d(3), exzbuf(3)
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Allegro POLYTYPE_GCOL (3) version 4.4.2

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