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Man Pages


Manual Reference Pages  -  POLYTYPE_PTEX_LIT (3)

NAME

POLYTYPE_ATEX_LIT, POLYTYPE_PTEX_LIT - Polygon rendering mode type Allegro game programming library.

CONTENTS

Synopsis
Description
See Also

SYNOPSIS

#include <allegro.h>

#define POLYTYPE_ATEX_LIT

#define POLYTYPE_PTEX_LIT

DESCRIPTION

Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the global color_map table (for 256-color modes) or blender function (for non-MMX truecolor modes) is used to blend the texture with a light level taken from the ‘c’ value in the vertex structure. This must only be used after you have set up the color mapping table or blender functions!

SEE ALSO

polygon3d(3), POLYTYPE_ATEX(3), POLYTYPE_PTEX(3), color_map(3), ex3d(3)
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Allegro POLYTYPE_ATEX_LIT (3) version 4.4.2

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