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Man Pages


Manual Reference Pages  -  SOCUBE (3)

NAME

SoCube — cube shape node

CONTENTS

Inherits From
Synopsis
Description
Fields
Methods
Action Behavior
File Format/defaults
See Also

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoShape > SoCube

SYNOPSIS

#include <Inventor/nodes/SoCube.h>

Fields from class SoCube:

    SoSFFloat    
                    
SoSFFloat            width    
SoSFFloat    
                    
SoSFFloat            height    
SoSFFloat    
                    
SoSFFloat            depth

Methods from class SoCube:

       
                    
                     SoCube()    
static SoType    
                    
static SoType        getClassTypeId()

Methods from class SoNode:

    void    
                    
void                 setOverride(SbBool state)    
SbBool    
                    
SbBool               isOverride() const    
SoNode *    
                    
SoNode *             copy(SbBool copyConnections = FALSE) const    
virtual SbBool    
                    
virtual SbBool       affectsState() const    
static SoNode *    
                    
static SoNode *      getByName(const SbName &name)    
static int    
                    
static int           getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

    void    
                    
void                 setToDefaults()    
SbBool    
                    
SbBool               hasDefaultValues() const    
SbBool    
                    
SbBool               fieldsAreEqual(const SoFieldContainer *fc) const    
void    
                    
void                 copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)    
SbBool    
                    
SbBool               set(const char *fieldDataString)    
void    
                    
void                 get(SbString &fieldDataString)    
virtual int    
                    
virtual int          getFields(SoFieldList &resultList) const    
virtual SoField *    
                    
virtual SoField *    getField(const SbName &fieldName) const    
SbBool    
                    
SbBool               getFieldName(const SoField *field, SbName &fieldName) const    
SbBool    
                    
SbBool               isNotifyEnabled() const    
SbBool    
                    
SbBool               enableNotify(SbBool flag)

Methods from class SoBase:

    void    
                    
void                 ref()    
void    
                    
void                 unref() const    
void    
                    
void                 unrefNoDelete() const    
void    
                    
void                 touch()    
virtual SoType    
                    
virtual SoType       getTypeId() const    
SbBool    
                    
SbBool               isOfType(SoType type) const    
virtual void    
                    
virtual void         setName(const SbName &name)    
virtual SbName    
                    
virtual SbName       getName() const

DESCRIPTION

This node represents a cuboid aligned with the coordinate axes. By default, the cube is centered at (0,0,0) and measures 2 units in each dimension, from -1 to +1. The cube is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.

If the current material binding is PER_PART, PER_PART_INDEXED, PER_FACE, or PER_FACE_INDEXED, materials will be bound to the faces of the cube in this order: front, back, left, right, top, and bottom.

Textures are applied individually to each face of the cube; the entire texture goes on each face. On the front, back, right, and left sides of the cube, the texture is applied right side up. On the top, the texture appears right side up when the top of the cube is tilted toward the camera. On the bottom, the texture appears right side up when the top of the cube is tilted away from the camera.

FIELDS

    SoSFFloat    
                    
SoSFFloat            width    
SoSFFloat    
                    
SoSFFloat            height    
SoSFFloat    
                    
SoSFFloat            depth
Sizes in the x, y, and z dimensions, respectively.

METHODS

       
                    
                     SoCube()
Creates a cube node with default settings.

    static SoType    
                    
static SoType        getClassTypeId()
Returns type identifier for this class.

ACTION BEHAVIOR

SoGLRenderAction
Draws cube based on the current coordinates, materials, drawing style, and so on.

SoRayPickAction
Intersects the ray with the cube. The face of the cube that was picked is available from the SoCubeDetail.

SoGetBoundingBoxAction
Computes the bounding box that encloses the cube.

SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked for each successive triangle that approximates the cube.

FILE FORMAT/DEFAULTS

Cube {



width   2
height  2
depth   2


}

SEE ALSO

SoCone, SoCubeDetail, SoCylinder, SoSphere

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