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Man Pages


Manual Reference Pages  -  SODECOMPOSEVEC3F (3)

NAME

SoDecomposeVec3f — decomposes 3D vectors into floating-point values

CONTENTS

Inherits From
Synopsis
Description
Inputs
Outputs
Methods
File Format/defaults
See Also

INHERITS FROM

SoBase > SoFieldContainer > SoEngine > SoDecomposeVec3f

SYNOPSIS

#include <Inventor/engines/SoCompose.h>

Inputs from class SoDecomposeVec3f:

    SoMFVec3f    
                    
SoMFVec3f            vector

Outputs from class SoDecomposeVec3f:

    (SoMFFloat)    
                    
(SoMFFloat)          x    
(SoMFFloat)    
                    
(SoMFFloat)          y    
(SoMFFloat)    
                    
(SoMFFloat)          z

Methods from class SoDecomposeVec3f:

       
                    
                     SoDecomposeVec3f()

Methods from class SoEngine:

    static SoType    
                    
static SoType        getClassTypeId()    
virtual int    
                    
virtual int          getOutputs(SoEngineOutputList &list) const    
SoEngineOutput *    
                    
SoEngineOutput *     getOutput(const SbName &outputName) const    
SbBool    
                    
SbBool               getOutputName(const SoEngineOutput *output, SbName &outputName) const    
SoEngine *    
                    
SoEngine *           copy() const    
static SoEngine *    
                    
static SoEngine *    getByName(const SbName &name)    
static int    
                    
static int           getByName(const SbName &name, SoEngineList &list)

Methods from class SoFieldContainer:

    void    
                    
void                 setToDefaults()    
SbBool    
                    
SbBool               hasDefaultValues() const    
SbBool    
                    
SbBool               fieldsAreEqual(const SoFieldContainer *fc) const    
void    
                    
void                 copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)    
SbBool    
                    
SbBool               set(const char *fieldDataString)    
void    
                    
void                 get(SbString &fieldDataString)    
virtual int    
                    
virtual int          getFields(SoFieldList &resultList) const    
virtual SoField *    
                    
virtual SoField *    getField(const SbName &fieldName) const    
SbBool    
                    
SbBool               getFieldName(const SoField *field, SbName &fieldName) const    
SbBool    
                    
SbBool               isNotifyEnabled() const    
SbBool    
                    
SbBool               enableNotify(SbBool flag)

Methods from class SoBase:

    void    
                    
void                 ref()    
void    
                    
void                 unref() const    
void    
                    
void                 unrefNoDelete() const    
void    
                    
void                 touch()    
virtual SoType    
                    
virtual SoType       getTypeId() const    
SbBool    
                    
SbBool               isOfType(SoType type) const    
virtual void    
                    
virtual void         setName(const SbName &name)    
virtual SbName    
                    
virtual SbName       getName() const

DESCRIPTION

This engine takes as input a 3D vector, and decomposes it into three single floating-point values.

The input can have multiple values, allowing the engine to decompose several vectors in parallel.

INPUTS

    SoMFVec3f    
                    
SoMFVec3f            vector
Vector to be decomposed.

OUTPUTS

    (SoMFFloat)    
                    
(SoMFFloat)          x
First component of the vector.

    (SoMFFloat)    
                    
(SoMFFloat)          y
Second component of the vector.

    (SoMFFloat)    
                    
(SoMFFloat)          z
Third component of the vector.

METHODS

       
                    
                     SoDecomposeVec3f()
Constructor

FILE FORMAT/DEFAULTS

DecomposeVec3f {



vector  0 0 0


}

SEE ALSO

SoComposeVec3f, SoEngineOutput

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