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Man Pages


Manual Reference Pages  -  SOINTERPOLATEVEC4F (3)

NAME

SoInterpolateVec4f — interpolates 4D floating-point vectors

CONTENTS

Inherits From
Synopsis
Description
Inputs
Methods
File Format/defaults
See Also

INHERITS FROM

SoBase > SoFieldContainer > SoEngine > SoInterpolate > SoInterpolateVec4f

SYNOPSIS

#include <Inventor/engines/SoInterpolate.h>

Inputs from class SoInterpolateVec4f:

    SoMFVec4f    
                    
SoMFVec4f            input0    
SoMFVec4f    
                    
SoMFVec4f            input1

Inputs from class SoInterpolate:

    SoSFFloat    
                    
SoSFFloat            alpha

Outputs from class SoInterpolate:

    (SoMFVec4f)    
                    
(SoMFVec4f)          output

Methods from class SoInterpolateVec4f:

       
                    
                     SoInterpolateVec4f()

Methods from class SoEngine:

    static SoType    
                    
static SoType        getClassTypeId()    
virtual int    
                    
virtual int          getOutputs(SoEngineOutputList &list) const    
SoEngineOutput *    
                    
SoEngineOutput *     getOutput(const SbName &outputName) const    
SbBool    
                    
SbBool               getOutputName(const SoEngineOutput *output, SbName &outputName) const    
SoEngine *    
                    
SoEngine *           copy() const    
static SoEngine *    
                    
static SoEngine *    getByName(const SbName &name)    
static int    
                    
static int           getByName(const SbName &name, SoEngineList &list)

Methods from class SoFieldContainer:

    void    
                    
void                 setToDefaults()    
SbBool    
                    
SbBool               hasDefaultValues() const    
SbBool    
                    
SbBool               fieldsAreEqual(const SoFieldContainer *fc) const    
void    
                    
void                 copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)    
SbBool    
                    
SbBool               set(const char *fieldDataString)    
void    
                    
void                 get(SbString &fieldDataString)    
virtual int    
                    
virtual int          getFields(SoFieldList &resultList) const    
virtual SoField *    
                    
virtual SoField *    getField(const SbName &fieldName) const    
SbBool    
                    
SbBool               getFieldName(const SoField *field, SbName &fieldName) const    
SbBool    
                    
SbBool               isNotifyEnabled() const    
SbBool    
                    
SbBool               enableNotify(SbBool flag)

Methods from class SoBase:

    void    
                    
void                 ref()    
void    
                    
void                 unref() const    
void    
                    
void                 unrefNoDelete() const    
void    
                    
void                 touch()    
virtual SoType    
                    
virtual SoType       getTypeId() const    
SbBool    
                    
SbBool               isOfType(SoType type) const    
virtual void    
                    
virtual void         setName(const SbName &name)    
virtual SbName    
                    
virtual SbName       getName() const

DESCRIPTION

This engine linearly interpolates between two 4D vectors, based on the alpha input value. The alpha value should be between 0.0 and 1.0.

The input fields can have multiple vectors, allowing the engine to interpolate several objects in parallel. One of the inputs may have more values than the other. In that case, the last value of the shorter input will be repeated as necessary.

INPUTS

    SoMFVec4f    
                    
SoMFVec4f            input0    
SoMFVec4f    
                    
SoMFVec4f            input1
The engine linearly interpolates from input0 to input1.

METHODS

       
                    
                     SoInterpolateVec4f()
Constructor.

FILE FORMAT/DEFAULTS

InterpolateVec4f {



alpha   0
input0  0 0 0 0
input1  0 0 0 0


}

SEE ALSO

SoEngineOutput, SoInterpolateFloat, SoInterpolateRotation, SoInterpolateVec2f, SoInterpolateVec3f

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