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Man Pages


Manual Reference Pages  -  SOLIGHTMODEL (3)

NAME

SoLightModel — node that defines the lighting model to use when rendering

CONTENTS

Inherits From
Synopsis
Description
Fields
Methods
Action Behavior
File Format/defaults
See Also

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoLightModel

SYNOPSIS

#include <Inventor/nodes/SoLightModel.h>

enum Model {     SoLightModel::BASE_COLOR    
                           SoLightModel::BASE_COLOR   Use only the base (diffuse) object color    
SoLightModel::PHONG    
                           SoLightModel::PHONG        Use Phong lighting model
}

Fields from class SoLightModel:

    SoSFEnum    
                    
SoSFEnum             model

Methods from class SoLightModel:

       
                    
                     SoLightModel()    
static SoType    
                    
static SoType        getClassTypeId()

Methods from class SoNode:

    void    
                    
void                 setOverride(SbBool state)    
SbBool    
                    
SbBool               isOverride() const    
SoNode *    
                    
SoNode *             copy(SbBool copyConnections = FALSE) const    
virtual SbBool    
                    
virtual SbBool       affectsState() const    
static SoNode *    
                    
static SoNode *      getByName(const SbName &name)    
static int    
                    
static int           getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

    void    
                    
void                 setToDefaults()    
SbBool    
                    
SbBool               hasDefaultValues() const    
SbBool    
                    
SbBool               fieldsAreEqual(const SoFieldContainer *fc) const    
void    
                    
void                 copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)    
SbBool    
                    
SbBool               set(const char *fieldDataString)    
void    
                    
void                 get(SbString &fieldDataString)    
virtual int    
                    
virtual int          getFields(SoFieldList &resultList) const    
virtual SoField *    
                    
virtual SoField *    getField(const SbName &fieldName) const    
SbBool    
                    
SbBool               getFieldName(const SoField *field, SbName &fieldName) const    
SbBool    
                    
SbBool               isNotifyEnabled() const    
SbBool    
                    
SbBool               enableNotify(SbBool flag)

Methods from class SoBase:

    void    
                    
void                 ref()    
void    
                    
void                 unref() const    
void    
                    
void                 unrefNoDelete() const    
void    
                    
void                 touch()    
virtual SoType    
                    
virtual SoType       getTypeId() const    
SbBool    
                    
SbBool               isOfType(SoType type) const    
virtual void    
                    
virtual void         setName(const SbName &name)    
virtual SbName    
                    
virtual SbName       getName() const

DESCRIPTION

This node defines the lighting model to be used when rendering subsequent shapes. The lighting model is specified in the model field. When the default model (Phong lighting) is used, light sources are required in a scene for objects to be easily visible.

FIELDS

    SoSFEnum    
                    
SoSFEnum             model
Lighting model to use

METHODS

       
                    
                     SoLightModel()
Creates a light model node with default settings.

    static SoType    
                    
static SoType        getClassTypeId()
Returns type identifier for this class.

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction
Sets the current lighting model in the state.

FILE FORMAT/DEFAULTS

LightModel {



model  PHONG


}

SEE ALSO

SoBaseColor, SoEnvironment, SoLight, SoMaterial

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