GSP
Quick Navigator

Search Site

Unix VPS
A - Starter
B - Basic
C - Preferred
D - Commercial
MPS - Dedicated
Previous VPSs
* Sign Up! *

Support
Contact Us
Online Help
Handbooks
Domain Status
Man Pages

FAQ
Virtual Servers
Pricing
Billing
Technical

Network
Facilities
Connectivity
Topology Map

Miscellaneous
Server Agreement
Year 2038
Credits
 

USA Flag

 

 

Man Pages


Manual Reference Pages  -  SONODE (3)

NAME

SoNode — abstract base class for all database nodes

CONTENTS

Inherits From
Synopsis
Description
Methods
Action Behavior
File Format/defaults
See Also

INHERITS FROM

SoBase > SoFieldContainer > SoNode

SYNOPSIS

#include <Inventor/nodes/SoNode.h>

Methods from class SoNode:

    void    
                    
void                 setOverride(SbBool state)    
SbBool    
                    
SbBool               isOverride() const    
SoNode *    
                    
SoNode *             copy(SbBool copyConnections = FALSE) const    
virtual SbBool    
                    
virtual SbBool       affectsState() const    
static SoNode *    
                    
static SoNode *      getByName(const SbName &name)    
static int    
                    
static int           getByName(const SbName &name, SoNodeList &list)    
static SoType    
                    
static SoType        getClassTypeId()

Methods from class SoFieldContainer:

    void    
                    
void                 setToDefaults()    
SbBool    
                    
SbBool               hasDefaultValues() const    
SbBool    
                    
SbBool               fieldsAreEqual(const SoFieldContainer *fc) const    
void    
                    
void                 copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)    
SbBool    
                    
SbBool               set(const char *fieldDataString)    
void    
                    
void                 get(SbString &fieldDataString)    
virtual int    
                    
virtual int          getFields(SoFieldList &resultList) const    
virtual SoField *    
                    
virtual SoField *    getField(const SbName &fieldName) const    
SbBool    
                    
SbBool               getFieldName(const SoField *field, SbName &fieldName) const    
SbBool    
                    
SbBool               isNotifyEnabled() const    
SbBool    
                    
SbBool               enableNotify(SbBool flag)

Methods from class SoBase:

    void    
                    
void                 ref()    
void    
                    
void                 unref() const    
void    
                    
void                 unrefNoDelete() const    
void    
                    
void                 touch()    
virtual SoType    
                    
virtual SoType       getTypeId() const    
SbBool    
                    
SbBool               isOfType(SoType type) const    
virtual void    
                    
virtual void         setName(const SbName &name)    
virtual SbName    
                    
virtual SbName       getName() const

DESCRIPTION

This is the abstract base class from which all scene graph node classes are derived.

METHODS

    void    
                    
void                 setOverride(SbBool state)
Turns override flag on or off.

    SbBool    
                    
SbBool               isOverride() const
Returns the state of the override flag.

    SoNode *    
                    
SoNode *             copy(SbBool copyConnections = FALSE) const
Creates and returns an exact copy of the node. If the node is a group, it copies the children as well. If copyConnections is TRUE (it is FALSE by default), any connections to (but not from) fields of the node are copied, as well. Note that multiple references to a node under the node to be copied will result in multiple references to the copy of that node.

    virtual SbBool    
                    
virtual SbBool       affectsState() const
Returns TRUE if a node has an effect on the state during traversal. The default method returns TRUE. Node classes (such as SoSeparator) that isolate their effects from the rest of the graph override this method to return FALSE.

    static SoNode *    
                    
static SoNode *      getByName(const SbName &name)    
static int    
                    
static int           getByName(const SbName &name, SoNodeList &list)
A node’s name can be set using SoBase::setName(). These methods allow nodes to be looked up by name. The first one returns the last node given the specified name. The second one returns the number of nodes with the given name, and adds to list pointers to those nodes.

    static SoType    
                    
static SoType        getClassTypeId()
Returns type identifier for the SoNode class.

ACTION BEHAVIOR

SoSearchAction
If the node pointer, type, or name matches the search criteria, returns a path to the node.

SoWriteAction
Writes the contents of the node to the current SoOutput.

FILE FORMAT/DEFAULTS

This is an abstract class. See the reference page of a derived class for the format and default values.

SEE ALSO

SoPath, SoAction, SoNodeKit

Search for    or go to Top of page |  Section 3 |  Main Index


SONODE(3IV) (-->)

Powered by GSP Visit the GSP FreeBSD Man Page Interface.
Output converted with manServer 1.07.