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Man Pages


Manual Reference Pages  -  SONORMALBINDING (3)

NAME

SoNormalBinding — node that specifies how multiple surface normals are bound to shapes

CONTENTS

Inherits From
Synopsis
Description
Fields
Methods
Action Behavior
File Format/defaults
See Also

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoNormalBinding

SYNOPSIS

#include <Inventor/nodes/SoNormalBinding.h>

enum Binding {     SoNormalBinding::OVERALL    
                              SoNormalBinding::OVERALL      Whole object has same normal    
SoNormalBinding::PER_PART    
                              SoNormalBinding::PER_PART     One normal for each part of object    
SoNormalBinding::PER_PART_INDEXED    
                              SoNormalBinding::PER_PART_INDEXED One normal for each part, indexed    
SoNormalBinding::PER_FACE    
                              SoNormalBinding::PER_FACE     One normal for each face of object    
SoNormalBinding::PER_FACE_INDEXED    
                              SoNormalBinding::PER_FACE_INDEXED One normal for each face, indexed    
SoNormalBinding::PER_VERTEX    
                              SoNormalBinding::PER_VERTEX   One normal for each vertex of object    
SoNormalBinding::PER_VERTEX_INDEXED    
                              SoNormalBinding::PER_VERTEX_INDEXED One normal for each vertex, indexed
}

Fields from class SoNormalBinding:

    SoSFEnum    
                    
SoSFEnum             value

Methods from class SoNormalBinding:

       
                    
                     SoNormalBinding()    
static SoType    
                    
static SoType        getClassTypeId()

Methods from class SoNode:

    void    
                    
void                 setOverride(SbBool state)    
SbBool    
                    
SbBool               isOverride() const    
SoNode *    
                    
SoNode *             copy(SbBool copyConnections = FALSE) const    
virtual SbBool    
                    
virtual SbBool       affectsState() const    
static SoNode *    
                    
static SoNode *      getByName(const SbName &name)    
static int    
                    
static int           getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

    void    
                    
void                 setToDefaults()    
SbBool    
                    
SbBool               hasDefaultValues() const    
SbBool    
                    
SbBool               fieldsAreEqual(const SoFieldContainer *fc) const    
void    
                    
void                 copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)    
SbBool    
                    
SbBool               set(const char *fieldDataString)    
void    
                    
void                 get(SbString &fieldDataString)    
virtual int    
                    
virtual int          getFields(SoFieldList &resultList) const    
virtual SoField *    
                    
virtual SoField *    getField(const SbName &fieldName) const    
SbBool    
                    
SbBool               getFieldName(const SoField *field, SbName &fieldName) const    
SbBool    
                    
SbBool               isNotifyEnabled() const    
SbBool    
                    
SbBool               enableNotify(SbBool flag)

Methods from class SoBase:

    void    
                    
void                 ref()    
void    
                    
void                 unref() const    
void    
                    
void                 unrefNoDelete() const    
void    
                    
void                 touch()    
virtual SoType    
                    
virtual SoType       getTypeId() const    
SbBool    
                    
SbBool               isOfType(SoType type) const    
virtual void    
                    
virtual void         setName(const SbName &name)    
virtual SbName    
                    
virtual SbName       getName() const

DESCRIPTION

This node specifies how the current normals are bound to shapes that follow in the scene graph. Each shape node may interpret bindings differently.

The bindings for faces and vertices are meaningful only for shapes that are made from faces and vertices. Similarly, the indexed bindings are only used by the shapes that allow indexing. For bindings that require multiple normals, be sure to have at least as many normals defined as are necessary; otherwise, errors will occur.

FIELDS

    SoSFEnum    
                    
SoSFEnum             value
Specifies how to bind normals to shapes.

METHODS

       
                    
                     SoNormalBinding()
Creates a normal binding node with default settings.

    static SoType    
                    
static SoType        getClassTypeId()
Returns type identifier for this class.

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction, SoRayPickAction
Sets the current normal binding type.

FILE FORMAT/DEFAULTS

NormalBinding {



value  PER_VERTEX_INDEXED


}

SEE ALSO

SoMaterialBinding, SoNormal, SoTextureCoordinateBinding, SoVertexShape

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SONORMALBINDING(3IV) (-->)

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