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Man Pages

Manual Reference Pages  -  SOPOINTLIGHTMANIP (3)


SoPointLightManip — point light node with 3D interface for editing location


Inherits From
Action Behavior
File Format/defaults
See Also


SoBase > SoFieldContainer > SoNode > SoLight > SoPointLight > SoPointLightManip


#include <Inventor/manips/SoPointLightManip.h>

Fields from class SoPointLight:

SoSFVec3f            location

Fields from class SoLight:

SoSFBool             on    
SoSFFloat            intensity    
SoSFColor            color

Methods from class SoPointLightManip:

SoDragger *    
SoDragger *          getDragger()    
SbBool               replaceNode(SoPath *p )    
SbBool               replaceManip(SoPath *p, SoPointLight *newOne ) const    
static SoType    
static SoType        getClassTypeId()

Methods from class SoNode:

void                 setOverride(SbBool state)    
SbBool               isOverride() const    
SoNode *    
SoNode *             copy(SbBool copyConnections = FALSE) const    
virtual SbBool    
virtual SbBool       affectsState() const    
static SoNode *    
static SoNode *      getByName(const SbName &name)    
static int    
static int           getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void                 setToDefaults()    
SbBool               hasDefaultValues() const    
SbBool               fieldsAreEqual(const SoFieldContainer *fc) const    
void                 copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)    
SbBool               set(const char *fieldDataString)    
void                 get(SbString &fieldDataString)    
virtual int    
virtual int          getFields(SoFieldList &resultList) const    
virtual SoField *    
virtual SoField *    getField(const SbName &fieldName) const    
SbBool               getFieldName(const SoField *field, SbName &fieldName) const    
SbBool               isNotifyEnabled() const    
SbBool               enableNotify(SbBool flag)

Methods from class SoBase:

void                 ref()    
void                 unref() const    
void                 unrefNoDelete() const    
void                 touch()    
virtual SoType    
virtual SoType       getTypeId() const    
SbBool               isOfType(SoType type) const    
virtual void    
virtual void         setName(const SbName &name)    
virtual SbName    
virtual SbName       getName() const


SoPointLightManip is the base class for all SoPointLight nodes that have a built-in 3D user interface (this is the only such class provided with the Inventor toolkit). Since it is derived from SoPointLight, any changes to its fields result in a change of lighting for nodes that follow it in the scene graph. In this case, the interface edits the location field. Also, the color of the manipulator’s geometry will reflect the color of the light (but you can not edit the color using this manipulator).

Typically, you will want to replace a regular SoPointLight with an SoPointLightManip (as when the user selects a light to be edited), or vice versa (as when the user is done moving the light and the interface should go away). Use the replaceNode() method to insert a manipulator into a scene graph, and the replaceManip() method to remove it when done.

The SoPointLightManip utilizes an SoPointLightDragger to provide a 3D interface. However, the manipulator differs from the dragger; it lights other objects in the scene because, as an SoPointLight, it alters the state. The fields values and movement of the dragger, on the other hand, affect only the dragger itself. To find out more about how the interface works and what each part will do, see the reference page for SoPointLightDragger. The interfaces of the dragger and the manipulator are identical.

The SoPointLightManip utilizes its dragger by adding it as a hidden child. When an action is applied to the manipulator, such as rendering or handling events, the manipulator first traverses the dragger, and then the manipulator adds its lighting parameters to the state. When you click-drag-release over the manipulator, it passes these events down to the dragger, which moves as a result ("I can’t help it, I’m a dragger!").

The manipulator maintains consistency between the fields of the dragger and its own fields. Let’s say you use the mouse to translate the dragger. Callbacks insure that the location field of the manipulator will change by the same amount, thus changing the lighting of nodes which follow in the scene graph. Similarly, if you set the location field of the SoPointLightManip, the manipulator will place the dragger accordingly.

Because the dragger is a hidden child, you can see the dragger on screen and interact with it, but the dragger does not show up when you write the manipulator to file. Also, any SoPath will end at the manipulator. (See the Actions section of this reference page for a complete description of when the dragger is traversed).

If you want to get a pointer to the dragger you can get it from the manipulator using the getDragger() method. You will need to do this if you want to change the geometry of a manipulator, since the geometry actually belongs to the dragger.



    SoDragger *    
SoDragger *          getDragger()
Returns a pointer to the dragger being used by this manipulator. Given this pointer, you can customize the dragger just like you would any other dragger. You can change geometry using the setPart() method, or add callbacks using the methods found in the SoDragger reference page.

SbBool               replaceNode(SoPath *p )
Replaces the tail of the path with this manipulator. The tail of the path must be an SoPointLight node (or subclass thereof). If the path has a nodekit, this will try to use setPart() to insert the manipulator. Otherwise, the manipulator requires that the next to last node in the path chain be a group.

The field values from the point light node will be copied to this manipulator, and the light node will be replaced.

The manipulator will not call ref() on the node it is replacing. The old node will disappear if it has no references other than from the input path p and its parent, since this manipulator will be replacing it in both of those places. Nor will the manipulator make any changes to field connections of the old node. The calling process is thus responsible for keeping track of its own nodes and field connections.

SbBool               replaceManip(SoPath *p, SoPointLight *newOne ) const
Replaces the tail of the path, which must be this manipulator, with the given SoPointLight node. If the path has a nodekit, this will try to use setPart() to insert the new node. Otherwise, the manipulator requires that the next to last node in the path chain be a group.

The field values from the manipulator will be copied to the point light node, and the manipulator will be replaced.

The manipulator will not call ref() or unref() on the node which is replacing it, nor will it make any changes to field connections. The calling process is thus responsible for keeping track of its own nodes and field connections.

    static SoType    
static SoType        getClassTypeId()
Returns type identifier for this class.


SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoGetMatrixAction, SoHandleEventAction, SoRayPickAction
First, traverses the dragger the way an SoGroup would. All draggers place themselves in space, but leave the current transformation unchanged when finished. Then the SoPointLightManip adds a point light into the state, just like its base class, SoPointLight.

Searches just like an SoPointLight. Does not search the dragger, which is a hidden child.

Writes out just like an SoPointLight. Does not write the dragger, which is a hidden child. If you really need to write valuable information about the dragger, such as customized geometry, you can retrieve the dragger with the getDragger() method and then write it out separately.


PointLightManip {

on         TRUE
intensity  1
color      1 1 1
location   0 0 1



SoDragger, SoPointLight, SoPointLightDragger, SoDirectionalLightManip, SoSpotLightManip

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