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Man Pages


Manual Reference Pages  -  SORESETTRANSFORM (3)

NAME

SoResetTransform — node that resets the current transformation to identity

CONTENTS

Inherits From
Synopsis
Description
Fields
Methods
Action Behavior
File Format/defaults
See Also

INHERITS FROM

SoBase > SoFieldContainer > SoNode > SoTransformation > SoResetTransform

SYNOPSIS

#include <Inventor/nodes/SoResetTransform.h>

enum ResetType {     SoResetTransform::TRANSFORM    
                              SoResetTransform::TRANSFORM   Reset the current transformation to identity    
SoResetTransform::BBOX    
                              SoResetTransform::BBOX        Reset the bounding box to empty
}

Fields from class SoResetTransform:

    SoSFBitMask    
                    
SoSFBitMask          whatToReset

Methods from class SoResetTransform:

       
                    
                     SoResetTransform()    
static SoType    
                    
static SoType        getClassTypeId()

Methods from class SoNode:

    void    
                    
void                 setOverride(SbBool state)    
SbBool    
                    
SbBool               isOverride() const    
SoNode *    
                    
SoNode *             copy(SbBool copyConnections = FALSE) const    
virtual SbBool    
                    
virtual SbBool       affectsState() const    
static SoNode *    
                    
static SoNode *      getByName(const SbName &name)    
static int    
                    
static int           getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

    void    
                    
void                 setToDefaults()    
SbBool    
                    
SbBool               hasDefaultValues() const    
SbBool    
                    
SbBool               fieldsAreEqual(const SoFieldContainer *fc) const    
void    
                    
void                 copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)    
SbBool    
                    
SbBool               set(const char *fieldDataString)    
void    
                    
void                 get(SbString &fieldDataString)    
virtual int    
                    
virtual int          getFields(SoFieldList &resultList) const    
virtual SoField *    
                    
virtual SoField *    getField(const SbName &fieldName) const    
SbBool    
                    
SbBool               getFieldName(const SoField *field, SbName &fieldName) const    
SbBool    
                    
SbBool               isNotifyEnabled() const    
SbBool    
                    
SbBool               enableNotify(SbBool flag)

Methods from class SoBase:

    void    
                    
void                 ref()    
void    
                    
void                 unref() const    
void    
                    
void                 unrefNoDelete() const    
void    
                    
void                 touch()    
virtual SoType    
                    
virtual SoType       getTypeId() const    
SbBool    
                    
SbBool               isOfType(SoType type) const    
virtual void    
                    
virtual void         setName(const SbName &name)    
virtual SbName    
                    
virtual SbName       getName() const

DESCRIPTION

This node resets the current transformation to identity. It can be used to apply an absolute world space transformation afterwards, such as translating to a specific point from within a hierarchy. An SoResetTransform node should probably be used under an SoSeparator or SoTransformSeparator so it won’t change transformations for the rest of the scene graph. An SoResetTransform node can also be used to reset the current bounding box to empty during traversal of an SoGetBoundingBoxAction, if the whatToReset field has the BBOX bit set.

FIELDS

    SoSFBitMask    
                    
SoSFBitMask          whatToReset
Specifies which items to reset when the node is traversed.

METHODS

       
                    
                     SoResetTransform()
Creates a reset transformation node with default settings.

    static SoType    
                    
static SoType        getClassTypeId()
Returns type identifier for this class.

ACTION BEHAVIOR

SoGLRenderAction, SoCallbackAction, SoRayPickAction
If specified, resets current transformation matrix to identity.

SoGetBoundingBoxAction
If specified, resets current transformation matrix to identity and current computed bounding box to be empty.

SoGetMatrixAction
Returns identity matrix.

FILE FORMAT/DEFAULTS

ResetTransform {



whatToReset  TRANSFORM


}

SEE ALSO

SoTransform

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