Xkb provides a number of functions to allocate and free subcomponents of a
keyboard geometry. Use these functions to create or modify keyboard geometries.
Note that these functions merely allocate space for the new element(s), and it
is up to you to fill in the values explicitly in your code. These allocation
sz_* but never touch
num_* (unless there is an allocation failure, in which case they reset both
num_* to zero). These functions return Success if they succeed, BadAlloc if they are
not able to allocate space, or BadValue if a parameter is not as expected.
XkbAllocGeometry allocates a keyboard geometry and adds it to the keyboard description specified
xkb. The keyboard description should be obtained via the
XkbAllocKeyboard functions. The
sizes parameter specifies the number of elements to be reserved for the subcomponents
of the keyboard geometry and can be zero or more. These subcomponents include
properties, colors, shapes, sections, and doodads.
To free an entire geometry, use