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Man Pages


Manual Reference Pages  -  AL_DRAW_INDEXED_PRIM (3)

NAME

al_draw_indexed_prim - Allegro 5 API

CONTENTS

Synopsis
Description
See Also

SYNOPSIS

C]
#include <allegro5/allegro_primitives.h>

int al_draw_indexed_prim(const void* vtxs, const ALLEGRO_VERTEX_DECL* decl, ALLEGRO_BITMAP* texture, const int* indices, int num_vtx, int type) ]

DESCRIPTION

Draws a subset of the passed vertex buffer. This function uses an index array to specify which vertices to use.

I]Parameters:]
[bu] texture - Texture to use, pass 0 to use only shaded primitves
[bu] vtxs - Pointer to an array of vertices
[bu] decl - Pointer to a vertex declaration. If set to 0, the vtxs are assumed to be of the ALLEGRO_VERTEX type
[bu] indices - An array of indices into the vertex buffer
[bu] num_vtx - Number of indices from the indices array you want to draw
[bu] type - A member of the ALLEGRO_PRIM_TYPE(3) enumeration, specifying what kind of primitive to draw
I]Returns:] Number of primitives drawn

SEE ALSO

ALLEGRO_VERTEX(3), ALLEGRO_PRIM_TYPE(3), ALLEGRO_VERTEX_DECL(3), al_draw_prim(3)

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Allegro reference manual AL_DRAW_INDEXED_PRIM (3)

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