GSP
Quick Navigator

Search Site

Unix VPS
A - Starter
B - Basic
C - Preferred
D - Commercial
MPS - Dedicated
Previous VPSs
* Sign Up! *

Support
Contact Us
Online Help
Handbooks
Domain Status
Man Pages

FAQ
Virtual Servers
Pricing
Billing
Technical

Network
Facilities
Connectivity
Topology Map

Miscellaneous
Server Agreement
Year 2038
Credits
 

USA Flag

 

 

Man Pages


Manual Reference Pages  -  DESTROY_COMPILED_SPRITE (3)

NAME

destroy_compiled_sprite - Destroys a compiled sprite. Allegro game programming library.

CONTENTS

Synopsis
Description
See Also

SYNOPSIS

#include <allegro.h>

void destroy_compiled_sprite(COMPILED_SPRITE *sprite);

DESCRIPTION

Destroys a compiled sprite structure previously returned by get_compiled_sprite(). If you pass a NULL pointer this function won’t do anything. Use this once you are done with a compiled sprite to avoid memory leaks in your program.

SEE ALSO

get_compiled_sprite(3)
Search for    or go to Top of page |  Section 3 |  Main Index


Allegro DESTROY_COMPILED_SPRITE (3) version 4.4.2

Powered by GSP Visit the GSP FreeBSD Man Page Interface.
Output converted with manServer 1.07.