GSP
Quick Navigator

Search Site

Unix VPS
A - Starter
B - Basic
C - Preferred
D - Commercial
MPS - Dedicated
Previous VPSs
* Sign Up! *

Support
Contact Us
Online Help
Handbooks
Domain Status
Man Pages

FAQ
Virtual Servers
Pricing
Billing
Technical

Network
Facilities
Connectivity
Topology Map

Miscellaneous
Server Agreement
Year 2038
Credits
 

USA Flag

 

 

Man Pages


Manual Reference Pages  -  EXALPHA (3)

NAME

exalpha - Creating and using 32 bit RGBA sprites. Allegro game programming library.

CONTENTS

Synopsis
Description
See Also

SYNOPSIS

#include <allegro.h>

Example exalpha

DESCRIPTION

This program demonstrates how to use the 32 bit RGBA translucency functions to store an alpha channel along with a bitmap graphic. Two images are loaded from disk. One will be used for the background and the other as a sprite. The example generates an alpha channel for the sprite image, composing the 32 bit RGBA bitmap during runtime, and draws it at the position of the mouse cursor.

SEE ALSO

BITMAP(3), END_OF_MAIN(3), SCREEN_H(3), SCREEN_W(3), allegro_error(3), allegro_init(3), allegro_message(3), blit(3), clear_keybuf(3), create_bitmap(3), destroy_bitmap(3), draw_trans_sprite(3), drawing_mode(3), font(3), getb(3), getg(3), getpixel(3), getr(3), install_keyboard(3), install_mouse(3), install_timer(3), keypressed(3), load_bitmap(3), makecol(3), mouse_x(3), mouse_y(3), putpixel(3), rectfill(3), replace_filename(3), screen(3), set_alpha_blender(3), set_color_conversion(3), set_color_depth(3), set_gfx_mode(3), set_multiply_blender(3), set_write_alpha_blender(3), solid_mode(3), stretch_blit(3), textprintf_ex(3)
Search for    or go to Top of page |  Section 3 |  Main Index


Allegro EXALPHA (3) version 4.4.2

Powered by GSP Visit the GSP FreeBSD Man Page Interface.
Output converted with manServer 1.07.