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Man Pages


Manual Reference Pages  -  GET_TRANSLATION_MATRIX_F (3)

NAME

get_translation_matrix, get_translation_matrix_f - Constructs a translation matrix. Allegro game programming library.

CONTENTS

Synopsis
Description
See Also

SYNOPSIS

#include <allegro.h>

void get_translation_matrix(MATRIX *m, fixed x, fixed y, fixed z);

void get_translation_matrix_f(MATRIX_f *m, float x, float y, float z);

DESCRIPTION

Constructs a translation matrix, storing it in m. When applied to the point (px, py, pz), this matrix will produce the point (px+x, py+y, pz+z). In other words, it moves things sideways.

SEE ALSO

apply_matrix(3), get_transformation_matrix(3), qtranslate_matrix(3), exstars(3)
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Allegro GET_TRANSLATION_MATRIX (3) version 4.4.2

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