Manual Reference Pages - GLDELETETEXTURES (3)
glDeleteTextures - delete named textures
const GLuint *textures )
Specifies the number of textures to be deleted.
Specifies an array of textures to be deleted.
glDeleteTextures deletes n textures named by the elements of the array textures.
After a texture is deleted, it has no contents or dimensionality,
and its name is free for reuse (for example by glGenTextures).
If a texture that is currently bound is deleted, the binding reverts
to 0 (the default texture).
glDeleteTextures silently ignores 0s and names that do not correspond to
glDeleteTextures is available only if the GL version is 1.1 or greater.
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glDeleteTextures is executed
between the execution of glBegin and the corresponding
execution of glEnd.
Visit the GSP FreeBSD Man Page Interface.
Output converted with manServer 1.07.