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Man Pages


Manual Reference Pages  -  LOAD_BMP_PF (3)

NAME

load_bmp_pf - Packfile version of load_bmp. Allegro game programming library.

CONTENTS

Synopsis
Description
See Also

SYNOPSIS

#include <allegro.h>

BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal);

DESCRIPTION

A version of load_bmp() which reads from a packfile. Example:

   PACKFILE *packfile;
   BITMAP *bmp;
  
   packfile = pack_fopen("mybitmap.bmp", F_READ);
   if (!packfile)
      abort_on_error("Couldn’t open mybitmap.bmp");
     
   bmp = load_bmp_pf(packfile, pal);
   if (!bmp)
      abort_on_error("Error loading mybitmap.bmp");

RETURN VALUE

Returns a pointer to the bitmap or NULL on error. Remember that you are responsible for destroying the bitmap when you are finished with it to avoid memory leaks.

SEE ALSO

load_bmp(3), expackf(3)
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Allegro LOAD_BMP_PF (3) version 4.4.2

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