GSP
Quick Navigator

Search Site

Unix VPS
A - Starter
B - Basic
C - Preferred
D - Commercial
MPS - Dedicated
Previous VPSs
* Sign Up! *

Support
Contact Us
Online Help
Handbooks
Domain Status
Man Pages

FAQ
Virtual Servers
Pricing
Billing
Technical

Network
Facilities
Connectivity
Topology Map

Miscellaneous
Server Agreement
Year 2038
Credits
 

USA Flag

 

 

Man Pages


Manual Reference Pages  -  MATRIX_TO_QUAT (3)

NAME

matrix_to_quat - Constructs a quaternion from a rotation matrix. Allegro game programming library.

CONTENTS

Synopsis
Description

SYNOPSIS

#include <allegro.h>

void matrix_to_quat(const MATRIX_f *m, QUAT *q);

DESCRIPTION

Constructs a quaternion from a rotation matrix. Translation is discarded during the conversion. Use get_align_matrix_f() if the matrix is not orthonormalized, because strange things may happen otherwise.

Search for    or go to Top of page |  Section 3 |  Main Index


Allegro MATRIX_TO_QUAT (3) version 4.4.2

Powered by GSP Visit the GSP FreeBSD Man Page Interface.
Output converted with manServer 1.07.