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pod::Prima::Menu(3) User Contributed Perl Documentation pod::Prima::Menu(3)

Prima::Menu - pull-down and pop-up menu objects

   use Prima;
   use Prima::Application;

   my $window = Prima::Window-> new(
        menuItems => [
           [ '~File' => [
              [ '~Open', 'Ctrl+O', '^O', \&open_file ],
              [ '-save_file', '~Save', km::Ctrl | ord('s'), sub { save_file() } ],
              [],
              [ '~Exit', 'Alt+X', '@X', sub { exit } ],
           ]],
           [ '~Options' => [
              [ '*option1'  => 'Checkable option' => sub { $_[0]-> menu-> toggle( $_[1]) }],
              [ '*@option2' => 'Checkable option' => sub {}], # same
           ]],
           [],
           [ '~Help' => [
              [ 'Show help' => sub { $::application-> open_help("file://$0"); }],
           ]],
        ],
    );

    sub open_file
    {
        # enable 'save' menu item
        $window-> menu-> save_file-> enable;
    }

    $window-> popupItems( $window-> menuItems);

The document describes interfaces of Prima::AbstractMenu class, and its three descendants - Prima::Menu, Prima::Popup, and Prima::AccelTable, all aimed at different targets. Prima::AbstractMenu is a descendant of Prima::Component class, and its specialization is handling of menu items, held in a tree-like structure. Descendants of Prima::AbstractMenu are designed to be attached to widgets and windows, to serve as hints for the system-dependent pop-up and pull-down menus.

The central point of functionality in Prima::AbstractMenu-derived classes and their object instances ( further referred as 'menu classes' and 'menu objects'), is handling of a complex structure, contained in "::items" property. This property is special in that its structure is a tree-like array of scalars, each of whose is either a description of a menu item or a reference to an array.

Parameters of an array must follow a special syntax, so the property input can be parsed and assigned correctly. In general, the syntax is

   $menu-> items( [
      [ menu item description ],
      [ menu item description ],
      ...
   ]);

where 'menu item description' is an array of scalars, that can hold from 0 up to 6 elements. Each menu item has six fields, that qualify a full description of a menu item; the shorter arrays are shortcuts, that imply default or special cases. These base six fields are:

Menu item name
A string identifier. Menu items can be accessed individually by their names, and the following fields can be managed by calling elemental properties, that require an item name. If not given, or empty, item name is assigned a string in a form '#ID' where ID is the unique integer value within the menu object.

IDs are set for each menu item, disregarding whether they have names or not. Any menu item can be uniquely identifed by its ID value, by supplying the '#ID' string, in the same fashion as named menu items. When creating or copying menu items, names in format '#ID' are not accepted, and treated as if an empty string is passed. When copying menu items to another menu object, all menu items to be copied change their IDs, but explicitly set names are preserved. Since the anonymous menu items do not have name, their auto-generated names change also.

If the name is prepended by special characters ( see below ), these characters are not treated as part of the name but as an item modifier. This syntax is valid only for "::items" and "insert()" functions, not for "set_variable()" method.

"-" - item is disabled
"*" - item is checked
"@" - item is using auto-toggling
"?" - item is customly drawn
Expects "onMeasure" and "onPaint" callbacks in "options"
"(" and ")" - radio group
Items marked with parentheses are treated as a part of a group, where only a single item can be checked. Checking and unchecking happens automatically.

A group is only valid for the same level where it was opened on (i.e. submenus don't inherit it). A group is automatically terminated on a separator item. If that is not desired, mark it as "(" too (consequent "(" are allowed):

    [ '(one' ... ]
    [ 'two' ... ]
    [ '(' ],
    [ ')last' ... ]
    

When user hits an already checked item, nothing happens. However, when combined with auto-toggling (i.e. marked with "(@"), a checked item becomes unchecked, thus the group can present a state where no items are checked, too.

See also: "group"

Menu text / menu image
A non-separator menu item can be visualized either as a text string or an image. These options are exclusive to each other, and therefore occupy same field. Menu text is an arbitrary string, with with ~ ( tilde ) quoting for a shortcut character, that the system uses as a hot key during menu navigation. Menu image is a Prima::Image object of no particular color space and dimensions.

Note: tilde-marked character is also used in navigation for custom drawn menu items, even though they not necessarily draw the text itself.

Menu text in menu item is accessible via the "::text" property, and menu image via the "::image" property. These can not accept or return sensible arguments simultaneously.

Accelerator text
An alternate text string, appearing together with a menu item or a menu image, usually serving as a description to the hot key, associated with a menu item. For example, if a hot key to a menu item is combination of 'enter' and 'control' keys, then usually accelerator text is 'Ctrl+Enter' string.

Accelerator text in menu item is accessible via "::accel" property.

NB: There is "Prima::KeySelector::describe" function, that converts a key value to a string in human-readable format.

Hot key
An integer value, combined from either "kb::XXX" constant or a character index with modificator key values ( "km::XXX" constant ). This representation format is not that informative as three-integer key event format (CODE,KEY,MOD), described in Prima::Widget. However, these formats are easily converted to each other: CODE,KEY,MOD is translated to INTEGER format by "translate_key()" method. The reverse operation is not needed for "Prima::AbstractMenu" functionality and is performed by "Prima::KeySelector::translate_codes" method.

The integer value can be given in a some more readable format when submitting to "::items". Character and F-keys (from F1 to F16) can be used literally, without "kb::" prepending, and the modificator keys can be hinted as prefix characters: km::Shift as '#', km::Ctrl as '^' and km::Alt as '@'. This way, combination of 'control' and 'G' keys can be expressed as '^G' literal, and 'control'+'shift'+'F10' - as '^#F10'.

Hot key in menu item is accessible via "::key" property. The property does accept literal key format, described above.

A literal key string can be converted to an integer value by "translate_shortcut" method.

When the user presses the key combination, that matches to hot key entry in a menu item, its action is triggered.

Action
Every non-separator and non-submenu item is destined to perform an action. The action can be set either as an anonymous sub, or as string with name of a method on the owner of a menu object. Both have their niche of usage, and both are supplied with three parameters, when called - the owner of a menu object, the name of a menu item, that triggered the action, and the menu checked status:

   Prima::MainWindow-> new(
        menuItems => [
                ['@item', 'Test',
                sub {
                    my (
                       $window,  # MainWindow
                       $item,    # 'item'
                       $checked  # MainWindow->men('item')->checked
                    ) = @_;
                }],
        ]
   );
    

Action scalar in menu item is accessible via "::action" property.

A special built-in action can automatically toggle a menu item, instead of an explicit call

   $window->menu->toggle($item)
    

To achieve this, add '@' character to the menu item name (see "Menu item name").

Options
At last, non-separator menu items can hold an extra hash in "options" property. The toolkit reserves the following keys for internal use:
group INTEGER
Same as "group" property.
icon HANDLE
Uses to replace default check mark bitmap on a menu item
onMeasure MENUITEM, REF
Required when custom painting is set. It is called when system needs to query menu item dimensions. "REF" is a 2-item arrayref that needs to be set with pixel dimension.
onPaint MENUITEM, CANVAS, SELECTED, X1, Y1, X2, Y2
Required when custom painting is set. It is called whenever system needs to draw a menu item. X1 - Y2 are coordinates of the rectangle where the drawing is allowed.

Syntax of "::items" does not provide 'disabled' and 'checked' states for a menu item as separate fields. These states can be set by using '-' and '*' prefix characters, as described above, in "Menu item name". They also can be assigned on per-item basis via "::enabled" and "::checked" properties.

All these fields qualify a most common menu item, that has text, shortcut key and an action - a 'text item'. However, there are also two other types of menu items - a sub-menu and separator. The type of a menu items can not be changed except by full menu item tree change functions ( "::items", "remove()", "insert()".

Sub-menu item can hold same references as text menu item does, except the action field. Instead, the action field is used for a sub-menu reference scalar, pointing to another set of menu item description arrays. From that point of view, syntax of "::items" can be more elaborated and shown as

   $menu-> items( [
      [ text menu item description ],
      [ sub-menu item description [

         [ text menu item description ],
         [ sub-menu item description [
             [ text menu item description ],
             ...
         ]
         [ text menu item description ],
         ...
      ] ],
      ...
   ]);

Separator items do not hold any fields, except name. Their purpose is to hint a logical division of menu items by the system, which visualizes them usually as non-selectable horizontal lines.

In menu bars, the first separator item met by parser is treated differently. It serves as a hint, that the following items must be shown in the right corner of a menu bar, contrary to the left-adjacent default layout. Subsequent separator items in a menu bar declaration can be either shown as a vertical division bars, or ignored.

With these menu items types and fields, it is possible to construct the described above menu description arrays. An item description array can hold from 0 to 6 scalars, and each combination is treated differently.

six - [ NAME, TEXT/IMAGE, ACCEL, KEY, ACTION/SUBMENU, DATA ]
Six-scalar array is a fully qualified text-item description. All fields correspond to the described above scalars.
five [ NAME, TEXT/IMAGE, ACCEL, KEY, ACTION/SUBMENU ]
Same as six-scalar syntax, but without DATA field. If DATA is skipped it is "undef" by default.
four [ TEXT/IMAGE, ACCEL, KEY, ACTION/SUBMENU ] or [ NAME, TEXT/IMAGE, ACTION/SUBMENU, DATA ]
One of two, depending whether last item is a hashref or not.

If not, same as five-scalar syntax, but without NAME field. When NAME is skipped it is assigned to an unique string within menu object.

Otherwise same as three-scalar plus DATA hashref.

three [ NAME, TEXT/IMAGE, ACTION/SUBMENU ] or [ TEXT/IMAGE, ACTION/SUBMENU, DATA ]
One of two, depending whether last item is a hashref or not.

In not, same as five-scalar syntax, but without ACCEL and KEY fields. KEY is "kb::NoKey" by default, so no keyboard combination is bound to the item. Default ACCEL value is an empty string.

Otherwise same as two-scalar plus DATA hashref.

two [ TEXT/IMAGE, ACTION/SUBMENU ] or [ NAME, DATA ]
One of two, depending whether last item is a hashref or not.

If not, same as three-scalar syntax, but without NAME field.

Otherwise name with data reference. Useful for custom menu items that need at least the '?' flag in the NAME.

one and zero [ ]
Both empty and 1-scalar arrays indicate a separator menu item. In case of 1-scalar syntax, the scalar value is ignored.

As an example of all above said, a real-life piece of code is exemplified:

   $img = Prima::Image-> create( ... );
   ...
   $menu-> items( [
      [ "~File" => [
          [ "Anonymous" => "Ctrl+D" => '^d' => sub { print "sub\n";}],   # anonymous sub
          [ $img => sub {
             my $img = $_[0]-> menu-> image( $_[1]);
             my @r = @{$img-> palette};
             $img-> palette( [reverse @r]);
             $_[0]->menu->image( $_[1], $img);
          }],                         # image
          [],                         # division line
          [ "E~xit" => "Exit"    ]    # calling named function of menu owner
      ]],
      [ ef => "~Edit" => [                  # example of system commands usage
         ...
         [ "Pa~ste" => sub { $_[0]->foc_action('paste')} ],
         ...
         ["~Duplicate menu"=>sub{ TestWindow->create( menu=>$_[0]->menu)}],
      ]],
      ...
      [],                             # divisor in main menu opens
      [ "~Clusters" => [              # right-adjacent part
        [ "*".checker =>  "Checking Item"   => "Check"     ],
        [],
        [ "-".slave   =>  "Disabled state"   => "PrintText"],
        ...
      ]]
   ] );

The code is stripped from 'menu.pl' from 'examples' directory in the toolkit installation. The reader is advised to run the example and learn the menu mechanics.

As described above, text and sub-menu items can be managed by elemental properties - "::accel", "::text", "::image", "::checked", "::enabled", "::action", "::data". All these, plus some other methods can be called in an alternative way, resembling name-based component calls of Prima::Object. A code

  $menu-> checked('CheckerMenuItem', 1);

can be re-written as

  $menu-> CheckerMenuItem-> checked(1);

Name-based call substitutes Prima::MenuItem object, created on the fly. Prima::MenuItem class shares same functions of Prima::AbstractMenu, that handle individual menu items.

Objects, derived from Prima::Menu class are used to tandem Prima::Window objects, and their items to be shown as menu bar on top of the window.

Prima::Menu is special in that its top-level items visualized horizontally, and in behavior of the top-level separator items ( see above, "Menu items" ).

If "::selected" is set to 1, then a menu object is visualized in a window, otherwise it is not. This behavior allows window to host multiple menu objects without clashing. When a Prima::Menu object gets 'selected', it displaces the previous 'selected' menu Prima::Menu object, and its items are installed into the visible menu bar. Prima::Window property "::menu" then points to the menu object, and "::menuItems" is an alias for "::items" menu class property. Prima::Window's properties "::menuFont" and "::menuColorIndex" are used as visualization hints.

Prima::Menu provides no new methods or properties.

Objects, derived from Prima::Popup class are used together with Prima::Widget objects. Menu items are visualized when the user pressed the pop-up key or mouse buttons combination, in response to Prima::Widget's "Popup" notification.

If "::selected" is set to 1, then a menu object is visualized in the system pop-up menu, otherwise it is not. This behavior allows widget to host multiple menu objects without clashing. When a Prima::Popup object gets 'selected', it displaces the previous 'selected' menu Prima::Popup object. Prima::Widget property "::popup" then points to the menu object, and "::popupItems" is an alias for "::items" menu class property. Prima::Widget's properties "::popupFont" and "::popupColorIndex" are used as visualization hints.

A Prima::Popup object can be visualized explicitly, by means of "popup" method. The implicit visualization by the user is happened only if the "::autoPopup" property is set to 1.

Prima::Popup provides new "popup" method and new "::autoPopup" property.

This class is destined for a more limited functionality than Prima::Menu and Prima::Popup, primarily for mapping key strokes to predefined actions. Prima::AccelTable objects are never visualized, and consume no system resources, although full menu item management syntax is supported.

If "::selected" is set to 1, then it displaces the previous 'selected' menu Prima::AccelTable object. Prima::Widget property "::accelTable" then points to the menu object, and "::accelItems" is an alias for "::items" menu class property.

Prima::AccelTable provide no new methods or properties.

accel NAME, STRING / Prima::MenuItem::accel STRING
Manages accelerator text for a menu item. NAME is name of the menu item.
action NAME, SCALAR / Prima::MenuItem::action SCALAR.
Manages action for a menu item. NAME is name of the menu item. SCALAR can be either an anonymous sub or a method name, defined in the menu object owner's name space. Both called with three parameters - the owner of a menu object, the menu object itself and the name of the menu item.
autoPopup BOOLEAN
Only in Prima::Popup

If set to 1 in selected state, calls "popup()" action in response to "Popup" notification, when the user presses the default key or mouse button combination.

If 0, the pop-up menu can not be executed implicitly.

Default value: 1

autoToggle NAME, SCALAR / Prima::MenuItem::autoToggle SCALAR.
Manages autoToggle flag for a menu item. When set, "checked" option is flipped when user selects the item. Also, un the unchecked state the system displays an empty check box icon where normally a check icon would appear, to hint the user that an item is a toggle, despite being unchecked.
checked NAME, BOOLEAN / Prima::MenuItem::checked BOOLEAN
Manages 'checked' state of a menu item. If 'checked', a menu item visualized with a distinct check-mark near the menu item text or image. Its usage with sub-menu items is possible, although discouraged.

NAME is name of the menu item.

data NAME, SCALAR / Prima::MenuItem::data SCALAR
Manages the user data scalar.

NAME is name of the menu item. SCALAR can be any scalar value, the toolkit does not use this property internally.

enabled NAME, BOOLEAN / Prima::MenuItem::enabled BOOLEAN
Manages 'enabled' state of a menu item. If 'enabled' is set, a menu item visualized with grayed or otherwise dimmed color palette. If a sub-menu item is disabled, whole sub-menu is inaccessible.

Default: true

NAME is name of the menu item.

group NAME, INTEGER / Prima::MenuItem::group INTEGER
If not 0, treated as a member of radio group with that number when checked. I.e. if one of the group is checked, others are unchecked.
image NAME, OBJECT / Prima::MenuItem::image OBJECT
Manages the image, bound with a menu item. OBJECT is a non-null Prima::Image object reference, with no particular color space or dimensions ( because of dimensions, its usage in top-level Prima::Menu items is discouraged ).

"::image" and "::text" are mutually exclusive menu item properties, and can not be set together, but a menu item can change between image and text representation at run time by calling these properties.

NAME is name of the menu item.

items SCALAR
Manages the whole menu items tree. SCALAR is a multi-level anonymous array structure, with syntax described in "Menu items".

"::items" is an ultimate tool for reading and writing the menu items tree, but often it is too powerful, so there are elemental properties "::accel", "::text", "::image", "::checked", "::enabled", "::action", "::data" declared, that handle menu items individually.

key NAME, KEY / Prima::MenuItem::key KEY
Manages the hot key combination, bound with a menu item. Internally KEY is kept as an integer value, and get-mode call returns integers only, but set-mode accepts the literal key format - like, '^C', 'F5' strings.

NAME is name of the menu item, KEY is an integer value.

selected BOOLEAN
If set to 1, menu object is granted extra functionality from a window or widget owner object. Different Prima::AbstractMenu descendant provided with different extra functionalities. In Usage section, see Prima::Menu, Prima::Popup and Prima::AccelTable.

Within each menu class, only one menu object can be selected for its owner.

If set to 0, the only actions performed are implicit hot-key lookup when on "KeyDown" event.

Default value: 1

submenu NAME, ARRAY / Prima::MenuItem::submeny ARRAY
Manages submenu, if present on the item. On reading, is equivalent to "get_items(NAME, 1)". On writing, removes all items under NAME and inserts new ones.

See also: is_submenu.

text NAME, STRING / Prima::MenuItem::text STRING
Manages the text, bound with a menu item. STRING is an arbitrary string, with '~' ( tilde ) quotation of a hot key character. The hot key character is only used when keyboard navigation of a pop-up or a pull-down menu is performed; it has no influence outside menu sessions.

"::text" and "::image" are mutually exclusive menu item properties, and can not be set together, but a menu item can change between image and text representation at run time by calling these properties.

check NAME / Prima::MenuItem::check
Alias for checked(1). Sets menu item in checked state.
disable NAME / Prima::MenuItem::disable
Alias for enabled(0). Sets menu item in disabled state.
enabled NAME / Prima::MenuItem::enabled
Alias for enabled(1). Sets menu item in enabled state.
execute NAME
Calls the action associated with the menu item
find_item_by_key KEY
Finds items by the associated hot key combination
get_handle
Returns a system-dependent menu handle.

NB: Prima::AccelTable use no system resources, and this method returns its object handle instead.

get_children NAME
Returns list of NAME's children
get_item NAME, FULL_TREE = 0
Returns items entry corresponding to NAME, with or without eventual full tree of children items, depending on FULL_TREE flag.
get_item NAMES, FULL_TREE = 0
Returns immediate children items entries that have NAME as a parent, with or without eventual full tree of children items, depending on FULL_TREE flag.
has_item NAME
Returns boolean value, whether the menu object has a menu item with name NAME.
insert ITEMS, ROOT_NAME, INDEX
Inserts menu item inside existing item tree. ITEMS has same syntax as "::items". ROOT_NAME is the name of a menu item, where the insertion must take place; if ROOT_NAME is an empty string, the insertion is performed to the top level items. INDEX is an offset, which the newly inserted items would possess after the insertion. INDEX 0 indicates the beginning, thus.

Returns no value.

is_separator NAME
Returns true if the item is a separator, false otherwise
is_submenu NAME
Returns true if the item has submenu, false otherwise
popup X_OFFSET, Y_OFFSET, [ LEFT = 0, BOTTOM = 0, RIGHT = 0, TOP = 0 ]
Only in Prima::Popup

Executes the system-driven pop-up menu, in location near (X_OFFSET,Y_OFFSET) pixel on the screen, with items from "::items" tree. The pop-up menu is hinted to be positioned so that the rectangle, defined by (LEFT,BOTTOM) - (RIGHT,TOP) coordinates is not covered by the first-level menu. This is useful when a pop-up menu is triggered by a button widget, for example.

If during the execution the user selects a menu item, then its associated action is executed ( see "action" ).

The method returns immediately and returns no value.

remove NAME / Prima::MenuItem::remove
Deletes a menu item from the items tree, and its sub-menus if the item is a sub-menu item.
select
Alias for selected(1). Sets menu object in selected state.
set_variable NAME, NEW_NAME
Changes the name of a menu item with NAME to NEW_NAME. NEW_NAME must not be an empty string and must not be in a '#integer' form.
toggle NAME / Prima::MenuItem::toggle
Toggles the checked state of a menu item and returns the new state.
translate_accel TEXT
Locates a '~' ( tilde ) - escaped character in a TEXT string and returns its index ( as ord(lc())), or 0 if no escaped characters were found.

The method can be called with no object.

translate_key CODE, KEY, MOD
Translates three-integer key representation into the one-integer format and returns the integer value. The three-integer format is used in "KeyDown" and "KeyUp" notifications for Prima::Widget.

See Prima::Widget

The method can be called with no object.

translate_shortcut KEY
Converts literal-represented KEY string into the integer format and returns the integer value.

The method can be called with no object.

uncheck NAME / Prima::MenuItem::uncheck
Alias for checked(0). Sets menu item in unchecked state.

Change ACTION [, NAME [, VALUE ]]
Triggered when structure of the menu tree is changed. ACTION is the method call that triggered that action, and NAME is the menu item namem, when applicable. If empty string, means root. VALUE is the new value, if applicable.
ItemMeasure ITEMID, REF
Called when system needs to query dimensions of a menu item that has custom painting bit set. "REF" is a 2-item arrayref that needs to be set with pixel dimension.

See also: Options

ItemPaint CANVAS, ITEMID, SELECTED, X1, Y1, X2, Y2
Called whenever system needs to draw a menu item that has custom painting bit set. X1 - Y2 are coordinates of the rectangle where the drawing is allowed.

See also: Options

Menu colors and fonts don't work on Windows and probably never will.

Dmitry Karasik, <dmitry@karasik.eu.org>.

Prima, Prima::Object, Prima::Widget, Prima::Window
2022-04-07 perl v5.32.1

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