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Man Pages


Manual Reference Pages  -  REGISTER_BITMAP_FILE_TYPE (3)

NAME

register_bitmap_file_type - Registers custom bitmap loading/saving functions. Allegro game programming library.

CONTENTS

Synopsis
Description
See Also

SYNOPSIS

#include <allegro.h>

void register_bitmap_file_type(const char *ext, BITMAP *(*load)(const char *filename, RGB *pal), int (*save)(const char *filename, BITMAP *bmp, const RGB *pal));

DESCRIPTION

Informs the load_bitmap() and save_bitmap() functions of a new file type, providing routines to read and write images in this format (either function may be NULL). The functions you supply must follow the same prototype as load_bitmap() and save_bitmap(). Example:

   BITMAP *load_dump(const char *filename, RGB *pal)
   {
      ...
   }
  
   int save_dump(const char *filename, BITMAP *bmp, const RGB *pal)
   {
      ...
   }
  
      register_bitmap_file_type("dump", load_dump, save_dump);

SEE ALSO

load_bitmap(3), save_bitmap(3)
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Allegro REGISTER_BITMAP_FILE_TYPE (3) version 4.4.2

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