GSP
Quick Navigator

Search Site

Unix VPS
A - Starter
B - Basic
C - Preferred
D - Commercial
MPS - Dedicated
Previous VPSs
* Sign Up! *

Support
Contact Us
Online Help
Handbooks
Domain Status
Man Pages

FAQ
Virtual Servers
Pricing
Billing
Technical

Network
Facilities
Connectivity
Topology Map

Miscellaneous
Server Agreement
Year 2038
Credits
 

USA Flag

 

 

Man Pages


Manual Reference Pages  -  SAVE_BITMAP (3)

NAME

save_bitmap - Saves a bitmap into any supported file format. Allegro game programming library.

CONTENTS

Synopsis
Description
See Also

SYNOPSIS

#include <allegro.h>

int save_bitmap(const char *filename, BITMAP *bmp, const RGB *pal);

DESCRIPTION

Writes a bitmap into a file, using the specified palette, which should be an array of 256 RGB structures. The output format is determined from the filename extension: at present this function supports BMP, PCX and TGA formats.

Two things to watch out for: on some video cards it may be faster to copy the screen to a memory bitmap and save the latter, and if you use this to dump the screen into a file you may end up with an image much larger than you were expecting, because Allegro often creates virtual screens larger than the visible screen. You can get around this by using a sub-bitmap to specify which part of the screen to save, eg:

   BITMAP *bmp;
   PALETTE pal;
   ...
   get_palette(pal);
   bmp = create_sub_bitmap(screen, 0, 0, SCREEN_W, SCREEN_H);
   save_bitmap("dump.pcx", bmp, pal);
   destroy_bitmap(bmp);

RETURN VALUE

Returns non-zero on error.

SEE ALSO

save_bmp(3), save_pcx(3), save_tga(3), load_bitmap(3), register_bitmap_file_type(3)
Search for    or go to Top of page |  Section 3 |  Main Index


Allegro SAVE_BITMAP (3) version 4.4.2

Powered by GSP Visit the GSP FreeBSD Man Page Interface.
Output converted with manServer 1.07.