Manual Reference Pages - STOP_SAMPLE (3)
stop_sample - Stops a sample from playing. Allegro game programming library.
void stop_sample(const SAMPLE *spl);
Stop a sample from playing, which is required if you have set a sample
going in looped mode. If there are several copies of the sample playing,
it will stop them all. You must still destroy the sample using
|Allegro ||STOP_SAMPLE (3) ||version 4.4.2 |
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