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Man Pages
stop_sample(3) Allegro manual stop_sample(3)

stop_sample - Stops a sample from playing. Allegro game programming library.

#include <allegro.h>

void stop_sample(const SAMPLE *spl);

Stop a sample from playing, which is required if you have set a sample going in looped mode. If there are several copies of the sample playing, it will stop them all. You must still destroy the sample using destroy_sample().

play_sample(3), destroy_sample(3)
version 4.4.3 Allegro

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