Manual Reference Pages - VOICE_CHECK (3)
voice_check - Checks whether a voice is currently allocated. Allegro game programming library.
SAMPLE *voice_check(int voice);
Checks whether a voice is currently allocated.
Returns a pointer to the sample that the voice is using, or NULL if the
voice is inactive (ie. it has been deallocated, or the release_voice()
function has been called and the sample has then finished playing).
|Allegro ||VOICE_CHECK (3) ||version 4.4.2 |
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