Manual Reference Pages - 3OMNS (6)
3omns - simple tile-based bomb-dropping deathmatch game
3omns is an old-school arcade-style tile-based bomb-dropping deathmatch game. The name is a bastardization of the word Bombs (and you should pronounce it however you want).
The red player uses the arrow keys to move and R-Ctrl to drop bombs. The blue player uses WASD to move and L-Ctrl to drop bombs. Damage players (and destroy crates) by catching them in a bomb blast or punching them by walking into them. You can disarm opponent bombs by walking over them. A few crates contain powerups that briefly make you invulnerable.
3omns supports play over a LAN using the --serve or --connect options (see Network Play Options below).
Normally, 3omns looks for game logic Lua code in
RES/base. Specify an alternative to
to run different game logic (a mod, if you will). The mod must provide the file
Normally, 3omns looks for its resources somewhere like
for the actual location). Specify an alternative in
Network Play Options
Run as a client and connect to the hosting
Port to use when serving or connecting. Unless specified, 3omns uses port 30325 (which looks kind of like 3OMNS if you tilt your head).
Run as a host and listen on the given
address. If not specified,
defaults to the wildcard address.
Some useful diagnostic information is printed as 3omns runs, and if a Lua error is encountered, you are dropped into a Lua debug session. You can also enter a Lua debug session at any time by pressing the
(grave accent/tilde) key.
Print all network communication as it happens.
Print the default value of
RES, the path where 3omns normally looks for its resources, and exit. This just provides an unambiguous way to find the path without parsing the help text.
Print a brief command line help listing and exit.
Print a terse command line usage summary and exit.
Print 3omns version and exit.
3omns is still in alpha. These are some of the major deficiencies in the current version:
Limited to 2 human players and 2 bots
Bot AI isnt very good
In LAN play, all connected computers can control both human players
Net play is entirely unreliable outside of the LAN
Sometimes in LAN play clients wont see bomb explosions
See http://chazomaticus.github.io/3omns/ for more information.
Copyright 2014-2015 Charles Lindsay <firstname.lastname@example.org>
3omns is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
3omns is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with 3omns. If not, see http://www.gnu.org/licenses/.
Charles Lindsay <email@example.com>
| & 0&.1+git ||3OMNS (6) ||2014-06-07 |
Visit the GSP FreeBSD Man Page Interface.
Output converted with manServer 1.07.