GSP
Quick Navigator

Search Site

Unix VPS
A - Starter
B - Basic
C - Preferred
D - Commercial
MPS - Dedicated
Previous VPSs
* Sign Up! *

Support
Contact Us
Online Help
Handbooks
Domain Status
Man Pages

FAQ
Virtual Servers
Pricing
Billing
Technical

Network
Facilities
Connectivity
Topology Map

Miscellaneous
Server Agreement
Year 2038
Credits
 

USA Flag

 

 

Man Pages


Manual Reference Pages  -  3OMNS (6)

.ds Aq ’

NAME

3omns - simple tile-based bomb-dropping deathmatch game

CONTENTS

SYNOPSIS

3omns [OPTIONS...]

DESCRIPTION

3omns is an old-school arcade-style tile-based bomb-dropping deathmatch game. The name is a bastardization of the word Bombs (and you should pronounce it however you want).

The red player uses the arrow keys to move and R-Ctrl to drop bombs. The blue player uses WASD to move and L-Ctrl to drop bombs. Damage players (and destroy crates) by catching them in a bomb blast or \(lqpunching\(rq them by walking into them. You can disarm opponent bombs by walking over them. A few crates contain powerups that briefly make you invulnerable.

3omns supports play over a LAN using the --serve or --connect options (see Network Play Options below).

OPTIONS

-g, --game=MOD

Normally, 3omns looks for game logic Lua code in RES/base. Specify an alternative to base in MOD to run different game logic (a mod, if you will). The mod must provide the file RES/MOD/init.lua.

-r, --resources=RES

Normally, 3omns looks for its resources somewhere like /usr/share/3omns (see 3omns --default-resources for the actual location). Specify an alternative in RES.

    Network Play Options

-c, --connect=SERVER

Run as a client and connect to the hosting SERVER.

-p, --port=PORT

Port to use when serving or connecting. Unless specified, 3omns uses port 30325 (which looks kind of like 3OMNS if you tilt your head).

-s, --serve[=LISTEN]

Run as a host and listen on the given LISTEN address. If not specified, LISTEN defaults to the wildcard address.

    Debug Options

-d, --debug

Some useful diagnostic information is printed as 3omns runs, and if a Lua error is encountered, you are dropped into a Lua debug session. You can also enter a Lua debug session at any time by pressing the (grave accent/tilde) key.

-n, --debug-network

Print all network communication as it happens.

    Informational Options

-R, --default-resources

Print the default value of RES, the path where 3omns normally looks for its resources, and exit. This just provides an unambiguous way to find the path without parsing the help text.

-?, --help

Print a brief command line help listing and exit.

--usage

Print a terse command line usage summary and exit.

-V, --version

Print 3omns version and exit.

BUGS

3omns is still in alpha. These are some of the major deficiencies in the current version:

o

o Limited to 2 human players and 2 bots

o

o Bot AI isn\(cqt very good

o

o In LAN play, all connected computers can control both human players

o

o Net play is entirely unreliable outside of the LAN

o

o Sometimes in LAN play clients won\(cqt see bomb explosions

RESOURCES

See http://chazomaticus.github.io/3omns/ for more information.

COPYRIGHT

Copyright 2014-2015 Charles Lindsay <chaz@chazomatic.us>

3omns is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

3omns is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with 3omns. If not, see http://www.gnu.org/licenses/.

AUTHOR

Charles Lindsay <chaz@chazomatic.us>

Author.
Search for    or go to Top of page |  Section 6 |  Main Index


& 0&.1+git 3OMNS (6) 2014-06-07

Powered by GSP Visit the GSP FreeBSD Man Page Interface.
Output converted with manServer 1.07.