GSP
Quick Navigator

Search Site

Unix VPS
A - Starter
B - Basic
C - Preferred
D - Commercial
MPS - Dedicated
Previous VPSs
* Sign Up! *

Support
Contact Us
Online Help
Handbooks
Domain Status
Man Pages

FAQ
Virtual Servers
Pricing
Billing
Technical

Network
Facilities
Connectivity
Topology Map

Miscellaneous
Server Agreement
Year 2038
Credits
 

USA Flag

 

 

Man Pages


Manual Reference Pages  -  BATTLESTAR (6)

NAME

battlestar - a tropical adventure game

CONTENTS

Synopsis
Description
The Setting
Sample Commands
Implied Objects
SCORE Am] INVEN
Saving A Game
Directions
History
Authors
INSPIRATION Am] ASSISTANCE
Bugs
Fan Mail

SYNOPSIS

battlestar [-r]

DESCRIPTION

battlestar is an adventure game in the classic style. However, it’s slightly less of a puzzle and more a game of exploration. There are a few magical words in the game, but on the whole, simple English should suffice to make one’s desires understandable to the parser.

THE SETTING

In the days before the darkness came, when battlestars ruled the heavens...
Three He made and gave them to His daughters,
Beautiful nymphs, the goddesses of the waters.
One to bring good luck and simple feats of wonder,
Two to wash the lands and churn the waves asunder,
Three to rule the world and purge the skies with thunder.

In those times great wizards were known and their powers were beyond belief. They could take any object from thin air, and, uttering the word 'su' could disappear.

In those times men were known for their lust for gold and desire to wear fine weapons. Swords and coats of mail were fashioned that could withstand a laser blast.

But when the darkness fell, the rightful reigns were toppled. Swords and helms and heads of state went rolling across the grass. The entire fleet of battlestars was reduced to a single ship.

SAMPLE COMMANDS

take    ---     take an object
drop    ---     drop an object

wear    ---     wear an object you are holding draw    ---     carry an object you are wearing

put on  ---     take an object and wear it take off --     draw an object and drop it

throw Lt]objectGt] Lt]directionGt]

!       Lt]shell escGt]

IMPLIED OBJECTS

Gt]-: take watermelon
watermelon:
Taken.
Gt]-: eat
watermelon:
Eaten.
Gt]-: take knife and sword and apple, drop all
knife:
Taken.
broadsword:
Taken.
apple:
Taken.
knife:
Dropped.
broadsword:
Dropped.
apple:
Dropped.
Gt]-: get
knife:
Taken.

Notice that the "shadow" of the next word stays around if you want to take advantage of it. That is, saying "take knife" and then "drop" will drop the knife you just took.

SCORE Am] INVEN

The two commands "score" and "inven" will print out your current status in the game.

SAVING A GAME

The command "save" will save your game in a file called Bstar in your home directory by default. You can recover a saved game by using the -r option when you start up the game.

DIRECTIONS

The compass directions N, S, E, and W can be used if you have a compass. If you don’t have a compass, you’ll have to say R, L, A, or B, which stand for Right, Left, Ahead, and Back. Directions printed in room descriptions are always printed in R, L, A, and B relative directions.

HISTORY

I wrote Battlestar in 1979 in order to experiment with the niceties of the C Language. Most interesting things that happen in the game are hardwired into the code, so don’t send me any hate mail about it! Instead, enjoy art for art’s sake!

AUTHORS


.An David Riggle

INSPIRATION Am] ASSISTANCE

Chris Guthrie
Peter Da Silva
Kevin Brown
Edward Wang
Ken Arnold Am] Company

BUGS

Countless.

FAN MAIL

Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa, riggle.pa@xerox.arpa.
Search for    or go to Top of page |  Section 6 |  Main Index


Powered by GSP Visit the GSP FreeBSD Man Page Interface.
Output converted with manServer 1.07.