|Ignore version mismatches between the server and the client. Using this option may cause game desyncs to occur, or differences in protocol may mean the netgame will simply not function at all.|
|Use the specified UDP port for communications, instead of the default (2342).|
|Dont register with the global master server.|
|Specify a name for the server.|
Chocolate Doom is written and maintained by Simon Howard.
This manual was written by Jon Dowland.
Copyright © id Software Inc. Copyright © 2005-8 Simon Howard.
This is free software. You may redistribute copies of it under the terms of the GNU General Public License <http://www.gnu.org/licenses/gpl.html>. There is NO WARRANTY, to the extent permitted by law.