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Man Pages


Manual Reference Pages  -  CHROMIUM-BSU (6)

NAME

chromium-bsu - slick scrolling space shooter

CONTENTS

Synopsis
Description
Tips
Controls
Options
Environment
Files
Configuration
See Also
Author

SYNOPSIS

chromium-bsu [-fwv] [-na] [-nb] [-nt] [--fullscreen] [--window] [--vidmode <mode>] [--noaudio] [--noblend] [--notexborder] [--debug]

DESCRIPTION

chromium-bsu is a fast paced top down arcade style action shooter game. You progress through the game by destroying everything that you see on screen. There are a variety of ’power-ups’ to assist you on the way. There is a big boss to destroy at the end of each level and there are various ships to destroy before you reach each boss.

TIPS

Do not let ANY enemy ships get past your fighters!
Use your fighters as weapons!
Strategic suicide is a powerful tactic!
Self-destruct to preserve your ammunition!
 

CONTROLS

The input devices supported depend on the compile options used to build.
You can control the ship with your mouse, keyboard (arrow keys) or joystick.
To fire your weapons, hold the left mouse button, joystick buttons or the space bar.
To pause the game, press pause or p on the keyboard.
To blow up your ship, press enter/return or 0 twice or double right click.
To switch to the next track in your music playlist, press n on the keyboard.
 

OPTIONS

When run with arguments that are not understood, usage information is shown.
The game understands the following command line options
-f --fullscreen
  runs in fullscreen mode.
-w --window
  runs in a window.
-na --noaudio
  does not initialize audio.
-v <mode>, --vidmode <mode>
  selects video mode.
mode
0 = 512 x 384
1 = 640 x 480
2 = 800 x 600
3 = 1024 x 768
4 = 1280 x 1024
-nb --noblend
  disables blending. (OpenGL)
-nt --notexborder
  do not set tex border color. (OpenGL)
--debug enable the display of debug information.

ENVIRONMENT

The following environment variables are used.
CHROMIUM_BSU_SCORE
  specifies the location of the user high-score file.
CHROMIUM_BSU_DATA
  specifies the location of user-customised game data with the same layout and filenames as the system one.
CHROMIUM_BSU_FONT
  When using the GLC backend, this specifies the font name to be used in the menu and the game if available.
When using the FTGL backend, this specifies the path to the TTF font file used in the menu and the game.

FILES

The following files are used.
~/.chromium-bsu
  contains various user preferences.
~/.chromium-bsu-score
  contains the user high-scores.
~/.chromium-bsu-music
  contains a list of music to play during the game.
~/.chromium-bsu-data/
  directory containing user-customized game data with the same layout and filenames as the system one.
The game will also look in a system directory for data.
 

CONFIGURATION

The configuration file is a plain text file. Each line contains a key, a single-space separator and then a numeric value (integer or floating point). The following keys are recognised by the game.
use_playList
  Enable/disable playlist support. This causes the game to open the ~/.chromium-bsu-music file and play the files listed there. Disabled by default. Only works when using OpenAL.
use_cdrom
  Enable/disable CDROM support. This causes the game to attempt to play any audio CD that might be available. This is disabled by default because the constant spinning up of the CD can be annoying and because CDs are less popular than MP3/OGG these days. Only works when compiled with SDL support.
full_screen
  Enable/disable full-screen mode. This causes the game to fill the screen instead of just using a window. Disabled by default. Only works when using SDL support.
true_color
  Enable/disable 24-bit color. When disabled it uses 16-bit color. Disabled by default. Only works when using SDL support.
swap_stereo
  Enable/disable swapping sound orientation. Disabled by default. Only works when using OpenAL.
auto_speed
  Use an alternate speed adjustment algorithm in certain situations. Disabled by default. Only works when using SDL support.
show_fps
  Print the frames per second at the top right when in a game. Defaults to enabled.
screenWidth
  The number of pixels wide to set the screen or window size.
screenHigh
  The number of pixels high to set the screen or window size.
screenSize
  Selects the screen or window size. Defaults to 800x600.
This option is only exists for backwards compatibility purposes.
  It is replaced by the screenWidth and screenHeight options.
0 = 512 x 384
1 = 640 x 480
2 = 800 x 600
3 = 1024 x 768
4 = 1280 x 1024
gfxLevel
  Selects the desired amount of graphical effects. Defaults to full effects.
0 = minimal
1 = medium
2 = full
gameSkillBase
  Selects the desired skill level. Defaults to normal.
0.2 = fish in a barrel
0.3 = wimp
0.4 = easy
0.5 = normal
0.6 = experienced
0.7 = fun
0.8 = insane
0.9 = impossible
movementSpeed
  Speed that the ship moves around. The value shown in the menu is 1000 times the value in the configuration. Defaults to 0.03.
maxLevel
  The maximum level that may be attempted. To attempt the next level you must first complete the maximum level. Defaults to 1.
volSound
  Sets the volume of the sound effects. The value shown in the menu is 10 times the value in the configuration. Ranges from 0.0 to 1.0 and defaults to 0.9.
volMusic
  Sets the volume of the sound effects. The value shown in the menu is 10 times the value in the configuration. Ranges from 0.0 to 1.0 and defaults to 0.5.
viewGamma
  Sets the gamma used when loading the PNG images used for sprites. Defaults to 1.1.
audioType
  Sets which audio backend to use. The desired backend must be compiled in for it to work, otherwise the other backend will be used. Defaults to OpenAL.
0 = OpenAL
1 = SDL Mixer
textType
  Sets which text backend to use. The desired backend must be compiled in for it to work, otherwise the other backend will be used. Defaults to GLC.
0 = GLC
1 = FTGL
cdromCount
  A cache of number of CDROM devices present, not used.
cdromDevice
  The number of the CDROM device to use when use_cdrom is enabled. Zero-based. Defaults to first device (0).
debug Enable/disable debug information. This causes the game to print debug information to the terminal. This is disabled by default.

SEE ALSO

"In game procedures and flight safety"

AUTHOR

This manual page was written by Peter Joseph, Paul Wise and others.
Search for    or go to Top of page |  Section 6 |  Main Index


--> CHROMIUM-BSU (6) Aug 3 2001

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