|-A protocol, --Announce protocol|
Uses protocol when searching for games on a LAN.
Possible values for protocol are:
|Skips the connect dialog, automatically inserting the default values. This is quite convenient when all has been set up properly.|
|-d level_number, --debug level_number|
Sets the amount of debugging information to be logged in the file named by the
-l option. Acceptable values for the level_number are:
0 for fatal messages only.
1 for fatal and error messages.
2 for fatal, error and normal messages (default).
3 for fatal, error, normal, and verbose messages.
|-F [ signal_number ], --Fatal [ signal_number ]|
|Raise a custom signal on failed assertion. If signal_number is not specified, then the ABRT signal will be used.|
|-f filename, --file filename|
|Loads a saved game file (filename). This is for reloading previously saved games, or for starting scenarios from the command line.|
|Prints a short summary of the standard command line options.|
|-l filename, --log filename|
|Defines a log file, filename, to be produced during processing. Use the -d option to set how much is logged. By default, fatal, error, and normal messages are printed to standard output. With a log file, such messages go to the log instead.|
|-M URL, --Meta URL|
|Specifies the URL of the metaserver to connect to. A metaserver is a place where Freeciv servers can publish their presence. Freeciv clients consult the metaserver to offer users a selection of games to join. By default, the standard metaserver run by the Freeciv maintainers will be used.|
|-n name, --name name|
|Specifies the user name (name) to use to connect to the server. This option is critical when reconnecting to a game. Please note that you might need to quote your username.|
|-p port, --port port|
|Specifies the server port to connect to. By default this is 5556, if in doubt ask the server administrator.|
|-P string, --Plugin string|
Specifies the plugin to use for sound output. Available options for
|-r filename, --read filename|
|Specifies a file, filename, of server commands which a server spawned by the client will automatically read and process, as if you had typed them in at the servers prompt.|
|-s address, --server address|
|Specifies the game server address to connect to. This server might easily run on the same machine as the client.|
|-S name, --Sound name|
|Specifies the sound set to use. A file called name.soundspec is searched for in the usual places (see the FILES section).|
|-t name, --tiles name|
Specifies the map graphics ("tiles") to be used within the game. A file called
name.tilespec is searched for in the usual places (see the FILES
section). Currently the following tilespecs are distributed with Freeciv:
|Prints the version number and exits.|
|--||All parameters following this -- will be considered as client-specific parameters.|
|-- -e, -- --eventthread|
|Initializes the event subsystem in other thread. Only available for the freeciv-sdl client under Linux or BeOS.|
|-- -f, -- --fullscreen|
|Starts the client in full screen mode. Only implemented in the freeciv-sdl client.|
|-- -h, -- --help|
|Print the client-specific parameter help.|
|-- -t theme, -- --theme theme|
|Use a particular GUI theme. Only implemented in the freeciv-sdl client.|
freeciv-gtk2 --name King Richard --server io.daimi.aau.dk Starts the GTK2 client using the name King Richard and connecting to the server at io.daimi.aau.dk. freeciv-sdl -a -t trident Starts the SDL client with the trident tiles and autoconnects to localhost.
The freeciv-modpack(6) utility can be used to locate and download additional content such as tilesets and soundsets and (for client-spawned servers only) scenarios and rulesets; it saves files under ~/.freeciv .
~/.freeciv-client-rc-[version-number] This is where your local settings will be stored. tilespecs These are searched for in the data path; see ENVIRONMENT. soundspecs These are searched for in the data path; see ENVIRONMENT.
The Freeciv client accepts these environment variables:
FREECIV_CAPS A string containing a list of "capabilities" provided by the server. The compiled-in default should be correct for most purposes, but if you are familiar with the capability facility in the source you may use it to enforce some constraints between clients and server. FREECIV_COMPRESSION_LEVEL Sets the compression level for network traffic. FREECIV_DATA_ENCODING Sets the character encoding used for data files, savegames, and network strings). This should not normally be changed from the default of UTF-8, since that is the format of the supplied rulesets and the standard network protocol. FREECIV_INTERNAL_ENCODING Sets the character encoding used internally by the freeciv client. This generally needs to match the GUI toolkit, so its default depends on the specific client; most clients default to UTF-8. FREECIV_LOCAL_ENCODING Sets the local character encoding (used for the command line and terminal output). The default is inferred from other aspects of the environment. FREECIV_MULTICAST_GROUP Sets the multicast group (for the LAN tab). FREECIV_DATA_PATH A colon separated list of directories pointing to the freeciv data directories. By default Freeciv looks in the following directories, in order, for any data files: the current directory; the "data" subdirectory of the current directory; the subdirectory ".freeciv/2.5" in the users home directory; and the directory where the files are placed by running "make install". If not set, FREECIV_PATH is checked before these defaults are used. FREECIV_SAVE_PATH A colon separated list of directories pointing to the freeciv save directories. By default Freeciv looks in the following directories, in order, for save files: the current directory; and the subdirectory ".freeciv/saves" in the users home directory. If not set, FREECIV_PATH is checked before these defaults are used; in this case Freeciv also looks in "saves" potential subdirectories.
(This does not affect where the server spawned by the client creates save game files; these are always created in ".freeciv/saves" in the users home directory.)
FREECIV_SCENARIO_PATH A colon separated list of directories pointing to the freeciv scenario directories. By default Freeciv looks in the following directories, in order, for scenario files: the current directory; the "data/scenarios" subdirectory of the current directory; the subdirectories ".freeciv/2.5/scenarios" and then ".freeciv/scenarios" in the users home directory; and the directory where the files are placed by running "make install". If not set, FREECIV_PATH is checked before these defaults are used; in this case Freeciv also looks in "scenario" and "scenarios" potential subdirectories.
(This does not affect where the server spawned by the client creates scenario files; these are always created in ".freeciv/scenarios" in the users home directory.)
FREECIV_PATH A colon separated list of directories to look for various files. This variable has no effect if FREECIV_DATA_PATH, FREECIV_SAVE_PATH and FREECIV_SCENARIO_PATH are defined together; those variables are the recommended way to override paths, with FREECIV_PATH provided for backward compatibility with older versions of Freeciv. The precise search path depends on the type of file being searched for. HOME Specifies the users home directory. http_proxy Set this variable accordingly when using a proxy. LANG or LANGUAGE Sets the language and locale on some platforms. LC_ALL or LC_CTYPE Similar to LANG (see documentation for your system). USER Specifies the username of the current user.
Please report bugs to the Freeciv bug tracker .
See the Freeciv homepage .
Updates and new info is first posted there.
The Freeciv Team <freeciv-dev AT gna.org>.
This manpage was originally put together by Florian Ernst <florian_ernst AT gmx.net> using the Client Manual and the comments in the sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com> to add new features, integrate information from the websites online documentation, and for slight formatting adjustments. Feel free to use it as you wish.
freeciv-server(6) freeciv-modpack(6) and the Client Manual at the Freeciv homepage.
|-->||FREECIV (6)||December 10th 2011|