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Manual Reference Pages  -  HUNTD (6)


huntd - hunt daemon, back-end for hunt game


See Also


huntd [-s] [-a addr]
.Sm off [ -D var = value ... ]
.Sm on [-p port]


huntd controls the multi-player hunt(6) game.

The -a addr option is used to cause the server to listen only on a specific interface address. The addr argument must be given as an IP address.

Options given with -D override those read from configuration files ( see CONFIGURATION, below ).

The -p port option changes the UDP port number used to rendezvous with the player process and thus allows for private games of hunt(6).

The -s option is for running huntd forever (server mode). This is similar to running it under the control of inetd(8) (see below), but it consumes a process table entry when no one is playing, and monitor clients are not disconnected.


To run huntd from inetd(8), you’ll need to add this line to /etc/inetd.conf:

    hunt dgram udp wait nobody /usr/local/bin/huntd HUNT

Do not use any of the command line options — if you want inetd(8) to start up huntd on a private port, change the port listed in /etc/services.


When hunt(6) starts up, it broadcasts on attached networks, using the broadcast or point-to-point destination address for each interface, to find a hunt game in progress. If a huntd hears the request, it sends back the port number for the hunt process to connect to.

Regardless of how huntd is started, it always checks incoming connections with hosts_access(5), using a service name of 'huntd'.


When huntd starts, it looks for configuration files that determine game parameters. Each line of a configuration file is of the form var = value. Comments start with a hash sign ('#'). The configuration files loaded in order (if they exist) are: /etc/hunt.conf, $HOME/.hunt.conf, and ./.hunt.conf.

Many of these variables require intimate knowledge of the driver source code. The complete list of configurable variables is as follows.

random enable dispersion doors (default 1)
reflect enable generation of reflection walls (default 1)
monitor enable monitors (default 1)
ooze enable slime shots (default 1)
fly enable flight (default 1)
volcano enable volcanoes (default 1)
drone enable drone (default 1)
boots enable boots (default 1)
scan enable scanning (default 1)
cloak enable cloaking (default 1)
logerr errors to stderr (default 1)
syslog errors to syslogd(8) (default 0)
scoredecay nr deaths before nr kills begins to decay (default 15)
maxremove Maximum number of holes in the maze wall (default 40)
linger Seconds to keep game open with no players. -1 means forever (default 90)
flytime max time flying (default 20)
flystep max displacement each flying time unit (default 5)
volcano_max max size of volcano (default 50)
ptrip_face percentage chance of tripping a grenade on pickup (default 2)
ptrip_back percentage chance of same when backing onto it (default 95)
ptrip_side percentage chance of same when walking sideways into it (default 50)
prandom percentage of time dispersion doors appear (default 1)
preflect percentage of time reflection walls appear (default 1)
pshot_coll percentage chance of shots colliding (default 5)
pgren_coll percentage chance of grenades colliding (default 10)
pgren_catch facing player chance of catching grenade (default 10)
pmiss percentage chance of bullet missing player (default 5)
  percentage chance of absorbing a drone (default 1)
fall_frac divisor of damage used for fall damage (default 5)
bulspd speed of bullets (default 5)
ishots initial ammo for player (default 15)
nshots ammo boost for all when new player joins (default 5)
maxncshot max number of simultaneous shots per player (default 2)
maxdam the initial shield for each player (default 10)
mindam minimum damage from one unit of ammo (default 5)
stabdam damage from stabbing (default 2)
killgain shield gained from killing someone (default 2)
slimefactor charge multiplier for slime (default 3)
slimespeed speed of slime (default 5)
lavaspeed speed of volcano lava (default 1)
cloaklen duration of a cloak (default 20)
scanlen duration of a scan (default 20)
mindshot minimum shot class needed to make a drone (default 2)
simstep maximum simulation step in microseconds. Zero means traditional blocking behaviour. Try 55000 for something reasonable (default 0)




hosts_options(5), hunt(6), inetd(8)


Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab

David Leonard tidied up, and added the configuration file.

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