|create Z-code v8 release.|
|-g||create Glulx release.|
|-r||replay game from a transcript file.|
|-w||replay game from a walkthrough file.|
The most basic use of Inform7 for FreeBSD is:
$ i7 story.ni
which compiles your source story file into a Z-code v8 release.
If you have a transcript file from game, you can use the -r option to replay it in story.z8
$ i7 -r story.scr story.z8
You will receive three files. story.$$.scr - new transcript file story.$$.key - walkthrough file story.$$.sav - save game from a transcript file
You can also construct a simple walkthrough file and then automatically replay its sequence of commands in your stories.
Example of a story.key VERBOSE L N W GET LAMP SCORE
A walkthrough file can be very short, meant just to test some sequence of commands within your story, or it can be a full solution walkthrough.
$ i7 -w story.key story.z8
Once again you will receive three files. story.$$.scr - new transcript file story.$$.key - walkthrough file story.$$.sav - save game from a walkthrough file
/usr/local/share/inform7 Directory where Inform extensions are stored.
.An Graham Nelson <firstname.lastname@example.org> -- Inform programming language and compilers
.An Andy Kosela <email@example.com> -- CLI edition for FreeBSD
.An Adam Thornton, Emily Short, Eric Eve
Will Crowther and Don Woods for creating the original Adventure, Infocom for the Z-machine standard and memorable titles like Zork, Graham Nelson for designing this beautiful engine for creating worlds in text, Adam Thornton for many suggestions and help with FreeBSD porting.
rec.arts.int-fiction and rec.games.int-fiction community of IF authors and enthusiasts.