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Man Pages


Manual Reference Pages  -  I7 (6)

NAME

i7 - Inform 7 programming language (CLI edition)

CONTENTS

Synopsis
Description
Options
Examples
Files
See Also
Authors
Contributors
Thanks To

SYNOPSIS

i7 story.ni i7 [-g] story.ni i7 [-r] story.scr story i7 [-w] story.key story i7 [-h]

DESCRIPTION

Inform7 for FreeBSD is a CLI implementation of the Inform 7 programming language and environment by Graham Nelson. Inform is a design system for interactive fiction (IF) based on natural language.

Interactive fiction is a literary form which involves programming a computer so that it presents a reader with a text which can be explored. Inform aims to make the burden of learning to program such texts as light as possible. It is a tool for writers intrigued by computing, and computer programmers intrigued by writing. Perhaps these are not so very different pursuits, in their rewards and pleasures:

The sheer joy of making things... the fascination of fashioning
complex puzzle-like objects of interlocking moving parts and
watching them work in subtle cycles... the delight of working in
such a tractable medium. The programmer, like the poet, works only
slightly removed from pure thought-stuff. He builds his castles in
the air, from air, creating by exertion of the imagination.
(Frederick P. Brooks, "The Mythical Man-Month", 1972)

More resources:
http://www.inform7.com
http://www.brasslantern.org
http://www.ifarchive.org
http://en.wikipedia.org/wiki/Interactive_fiction

Inform7 for FreeBSD (CLI edition) implements the same basic features of the GUI edition. You can write, compile, debug, and replay your own interactive fiction stories.

OPTIONS

The following command line arguments are supported:
create Z-code v8 release.
-g create Glulx release.
-h show usage.
-r replay game from a transcript file.
-w replay game from a walkthrough file.

EXAMPLES

The most basic use of Inform7 for FreeBSD is:

$ i7 story.ni

which compiles your source story file into a Z-code v8 release.

If you have a transcript file from game, you can use the -r option to replay it in story.z8

$ i7 -r story.scr story.z8

You will receive three files. story.$$.scr - new transcript file story.$$.key - walkthrough file story.$$.sav - save game from a transcript file

You can also construct a simple walkthrough file and then automatically replay its sequence of commands in your stories.

Example of a story.key VERBOSE L N W GET LAMP SCORE

A walkthrough file can be very short, meant just to test some sequence of commands within your story, or it can be a full solution walkthrough.

$ i7 -w story.key story.z8

Once again you will receive three files. story.$$.scr - new transcript file story.$$.key - walkthrough file story.$$.sav - save game from a walkthrough file

FILES

/usr/local/share/inform7
  Directory where Inform extensions are stored.

SEE ALSO

frotz(6)

AUTHORS


.An Graham Nelson <graham@gnelson.demon.co.uk> -- Inform programming language and compilers
.An Andy Kosela <akosela@andykosela.com> -- CLI edition for FreeBSD

CONTRIBUTORS


.An Adam Thornton, Emily Short, Eric Eve

THANKS TO

Will Crowther and Don Woods for creating the original Adventure, Infocom for the Z-machine standard and memorable titles like Zork, Graham Nelson for designing this beautiful engine for creating worlds in text, Adam Thornton for many suggestions and help with FreeBSD porting.

rec.arts.int-fiction and rec.games.int-fiction community of IF authors and enthusiasts.

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