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Man Pages


Manual Reference Pages  -  KOBODL (6)

NAME

kobodl - Kobo Deluxe, an enhanced version of the scrolling game XKobo

CONTENTS

Synopsis
Description
Controls
Options
Files
Authors
Thanks
Copyright

SYNOPSIS

kobodl [ options ]

DESCRIPTION

Kobo Deluxe is a 3’rd person scrolling 2D shooter with a simple and responsive control system - which you’ll need to tackle the tons of enemy ships that shoot at you, chase you, circle around you shooting, or even launch other ships at you, while you’re trying to destroy the labyrinth shaped bases. There are 50 action packed levels with smoothly increasing difficulty, and different combinations of enemies that require different tactics to be dealt with successfully.

Kobo Deluxe has an improved graphics engine that delivers smoother animation, while keeping the game logic totally accurate and predictable regardless of frame rate. It also adds sound effects, new graphics, fullscreen mode, four extra skill levels with smoother gameplay and various other features expected from a modern game. (There is still a "Clasic" mode that plays exactly like the original XKobo.)

Kobo Deluxe uses SDL for sound, graphics and input, and builds and runs on all major operating systems, as well as some more unusual platforms. It can also use OpenGL for accelerated rendering, through glSDL.

In short, Kobo Deluxe is loads of classical arcade style fun for just about any machine with graphics and sound!

CONTROLS

The ship can be controlled with the keyboard, or optionally a mouse or joystick. With the keyboard, the arrow keys move the ship (two keys for diagonals), and the shift and ctrl keys shoots. The numeric key pad can also be used; the usual 2/4/6/8 (arrows), and also 1/3/7/9 for single key diagonals. Escape enters the meny system, from where it is possible to change settings, start a new game or exit the game.

OPTIONS

Note that all relevant options can be also configured in the config file, which can be edited directly, or using the options menus in the game.
-[no]logfile
  Log To File. Default: Off.
-logformat
  Log File Format. Default: 0.
-logverbosity
  Log Verbosity Level. Default: 2.
-[no]joystick
  Use Joystick. Default: Off.
-joystick_no
  Joystick Number. Default: 0.
-[no]mouse
  Use Mouse. Default: Off.
-mousemode
  Mouse Control Mode. Default: 1.
-[no]broken_numdia
  Broken NumPad Diagonals. Default: Off.
-dia_emphasis
  Diagonals Emphasis Filter. Default: 0.
-[no]always_fire
  Always Fire. Default: Off.
-[no]mousecapture
  In-game Mouse Capture. Default: On.
-scrollradar
  Radar Scroll Mode. Default: 2.
-[no]filter
  Enable/disable motion interpolation. Interpolation is what makes animation smooth at high frame rates despite the game logic running at 33.33 fps. However, it also adds some input latency! Default: On.
-timefilter
  Time filter, for smoothing out timing jitter induced by the operating system. Default: 50.
-countdown
  Get Ready Countdown. Default: 5.
-starfield
  Starfield Style. Default: 2.
-stars Number of Parallax Stars. Default: 500.
-overheatloud
  Overheat Warning Loudness. Default: 100.
-cannonloud
  Player Cannons Loudness. Default: 100.
-[no]sound
  Enable Sound. Default: On.
-[no]music
  Enable Music. Default: On.
-[no]cached_sounds
  Use Cached Sounds. Default: Off.
-[no]oss Use OSS Sound Driver. Default: Off.
-samplerate
  Sample Rate. Default: 44100.
-latency Sound Latency. Default: 50.
-mixquality
  Mixing Quality. Default: 3.
-vol Master Volume. Default: 100.
-intro_vol
  Intro Music Volume. Default: 100.
-sfx_vol Sound Effects Volume. Default: 100.
-music_vol
  In-Game Music Volume. Default: 30.
-reverb Reverb Level. Default: 100.
-vol_boost
  Volume Boost. Default: 0.
-[no]fullscreen
  Fullscreen Display. Default: Off.
-videodriver
  Display Driver. Default: 0.
-width Horizontal Resolution. Default: 640.
-height Vertical Resolution. Default: 480.
-aspect Pixel Aspect Ratio. Default: 1000.
-depth Display Depth. Default: 0.
-maxfps Limit the framerate (fps). Saves power on laptops (75 works well), and can also avoid long stalls due to timesharing and background processes. Default: 100.
-maxfpsstrict
  Strictly Regulated fps. Default: 0.
-buffer Display Buffer Mode. Default: 1.
-[no]shadow
  Use Software Shadow Buffer. Default: On.
-videomode
  Video Mode. Default: 17200.
-[no]vsync
  Enable Vertical Sync. Default: On.
-videopages
  Number of Video Pages. Default: -1.
-scalemode
  Scaling Filter Mode. Default: 1.
-[no]dither
  Use Dithering. Default: On.
-dither_type
  Dither Type. Default: 0.
-[no]broken_rgba8
  Broken RGBA (OpenGL). Default: Off.
-[no]alpha
  Use Alpha Blending. Default: On.
-brightness
  Brightness. Default: 100.
-contrast
  Contrast. Default: 100.
-files Specify the root path of the game. Default: ""
-gfx Specify the path to the game’s graphics data. Default: ""
-sfx Specify the path to the game’s sound data. Default: ""
-scores Specify the path to the game’s score files. Default: ""
-size (Not saved!) Screen Size (Obsolete). Default: 0.
-wait Game Speed (Obsolete). Default: 30.
-bgm (Not saved!) Background Music File (Obsolete). Default: ""
-threshold
  (Not saved!) Limiter Gain. Default: 200.
-release (Not saved!) Limiter Speed. Default: 50.
-internalres
  (Not saved!) Texture Resolution. Default: 1.
-last_profile
  Last used player profile. Default: 0.
-number_of_joysticks
  Number of Connected Joysticks. Default: 0.
-[no]showcfg
  (Not saved!) Show Configuration. Default: Off.
-[no]hiscores
  (Not saved!) List High Scores. Default: Off.
-[no]highscores
  (Not saved!) List High Scores. Default: Off.
-[no]override
  (Not saved!) Ignore Configuration File. Default: Off.
-[no]debug
  (Not saved!) Enable Debug Features. Default: Off.
-[no]fps (Not saved!) Display frames per second in game screen. Default: Off.
-[no]noframe
  (Not saved!) Do not render rounded corners on the playfield. Default: Off.
-[no]midi
  (Not saved!) Enable MIDI Input. Default: Off.
-[no]cheat
  (Not saved!) Enable/disable cheat mode. Cheat mode allows any level to be played, but highscores are not saved! Default: Off.
-[no]indicator
  (Not saved!) Enable Collision Indicator Mode. Default: Off.
-[no]pushmove
  (Not saved!) Enable Push Move Mode. Default: Off.
-[no]noparachute
  (Not saved!) Disable SDL Parachute. Default: Off.
-[no]pollaudio
  (Not saved!) Use Polling Audio Output. Default: Off.
-[no]autoshot
  (Not saved!) Ingame screenshots/movie. Default: Off.
-[no]help
  (Not saved!) Print usage info and exit. Default: Off.
-[no]options_man
  (Not saved!) Print options for ’man’. Default: Off.

FILES

~/.kobodlrc
  The per-user configuration file for Kobo Deluxe.

AUTHORS

Originally written by Akira Higuchi (a-higuti@math.hokudai.ac.jp), XKobo was turned into Kobo Deluxe by David Olofson <david@olofson.net>

THANKS

Thanks, in no particular order, to...
Akira Higuchi
  Author of the Original XKobo.
Masanao Izumo
  Sound effects and original sound engine.
Torsten Giebl
  Slackware.
David Andersson
  Various Good Ideas.
Max Horn
  Mac OS X & Build Script Patches.
Jeremy Sheeley
  Player Profiles.
Tsuyoshi Iguchi
  FreeBSD, NetBSD.
Samuel Hart
  Joystick Support.
G. Low Solaris.
Gerry Jo Trick Jellestad
  Testing and ideas.
Riki Intel Compiler.
Andreas Spaangberg
  Sun Compiler & Bug Spotting.
SixK Amiga Port.
Joey Hess
  Debian.
Martijn van Oosterhout
  FPS limiter.
Antonio Messina
  Stage 1601+ difficulty wrap, Always Fire option.
Hans de Goede
  Audio buffer handling bug.
Marianne Ibbotson
  "Autopause" idea.
Sam Palmer
  MS Windows testing.
Michael Sterrett
  glSDL issues.
Sam Lantinga & Others
  SDL, the Simple DirectMedia library.
Members of the SDL mailing list
  Testing and ideas.

COPYRIGHT

Copyright (c) 1995, 1996 Akira Higuchi

Copyright (C) 1997 Masanao Izumo

Copyright (C) 1999-2001 Simon Peter

Copyright (C) 2002 Florian Schulze

Copyright (C) 2002 Jeremy Sheeley

Copyright (C) 2005 Erik Auerswald

Copyright (c) 1999-2007 David Olofson

Kobo Deluxe is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License.

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--> KOBODL (6) 26 December 2007

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