Manual Reference Pages - MISCOM (6)
miscom - defend cities from missile attack (curses game)
In miscom you must defend cities from missile attack. You do this by
launching missiles of your own (in a point-and-blast fashion) to
destroy the enemy missiles before they land.
The enemys missiles are either normal missiles or smart ones which
attempt to avoid explosions. (Both look the same.) Further missiles
may be launched at low-level by an enemy plane. (Indicated by the
terminals cursor; its a bit weird, but youll know it when you see
it.) Some missiles may split into multiple warheads. This is extremely
nasty, so watch out for it.
You have three bases which can launch missiles. When you press fire to
launch a missile at the current cursor position, the closest base to
the target (with ammo remaining) launches it. Ammo remaining is
indicated under each base. Note that bases can be blown up too - but
unlike cities, these are restored at the start of the next level.
Lose all the cities and its game over (though only after the current
level has finished). There are no bonus cities.
Use h/j/k/l to move left/down/up/right. Space fires. P pauses the
HINTS AND TIPS
You can use the explosion from one enemy missile to destroy another -
chaining explosions together like this is the key to not running out
of ammo. Tricky to do under pressure though.
Its probably best to tap the movement buttons N times to move rather
than holding them down.
There are some display glitches. Hopefully they dont get in the way
of the gameplay. Some of them are intentional to try and keep the
speed up on slower terminals, but not all can be excused like this.
There arent any hi-scores.
The title screen is crap. Sorry. :-)
There may be other bugs, but Ive tested it a fair bit and it seems to
work well enough.
The level numbering starting at zero is, ISTR, not a bug.
Russell Marks cleaned it up a bit, added colour and sound, and wrote
this man page and other documentation.
|Version 1.0 ||MISCOM (6) ||15th March, 1997 |
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