Manual Reference Pages - PONG (6)
pong - Pong Home Video Game Emulator
pong [-display host:display.screen] [-foreground color]
[-background color] [-window] [-root] [-mono] [-install]
pong program simulates an ancient Pong home video game, as well as various
artifacts from displaying it on a color TV set.
pong accepts the following options:
Draw on a newly-created window. This is the default.
Draw on the root window.
If on a color display, pretend were on a monochrome display.
Install a private colormap for the window.
-visual visual |
Specify which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
The score of the game will be the current time.
-noise float |
How noisy the video signal should be (between 0.0 and 4.0 or so).
Display the current frame rate and CPU load.
to get the default host and display number.
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.
Notable X resources supported include the following which correspond
to standard TV controls:
analogTVContrast. They range from 0 to 100, except for tint which is an angle
between -180 and +180.
Pong may be a trademark.
2003 by Jeremy English. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any purpose is
hereby granted without fee, provided that the above copyright notice appear
in all copies and that both that copyright notice and this permission notice
appear in supporting documentation. No representations are made about the
suitability of this software for any purpose. It is provided "as is" without
express or implied warranty.
Original Pong program by Jeremy English <email@example.com>. Scoring
and television emulation by Trevor Blackwell <firstname.lastname@example.org>.
|X Version 11 ||PONG (6) ||5.12 (15-Sep-2010) |
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