Manual Reference Pages - THREED (6)
threed - The svgalib 3d demo
Well, the 3d demo...
I, Michael, the current svgalib maintainer, do not have any source for it.
Thus, you may experience weird problems with new svgalib versions
and you need installed a.out libc and svgalib versions.
Also the demo is known to be buggy in several aspects. Thus, do not
panic if it appears not to work for you.
If it works in a certain mode for you be happy and
play around with it. For example, with recent svgalibs,
unable to initialize the mouse if not started directly in a linux
console for unknown reasons.
Dont worry at all.
Heres the authors (Harms) info about it:
Theres also a
3d demo binary included in this directory. It has been
in a similar state for several months now, but Im planning to get
some work done (although it probably wont be the amazing multi-player
networked 3D lightsource-shaded real-time VGA virtual reality
simulation). Ill release the source code at some point (when it has
some degree of flexibility). Im sorry that theres no scene
description file; it will come. So now you know you can do this kind
of thing in Linux. And its practically 100% C code.
You can set the graphics mode to be used with the
variable (e.g. G640x480x256). All linear 256 color, 32K color and 16M
color modes are supported, with page flipping used if available. Planar
256 color VGA modes also work. This should do 800x600 full screen 3D
animation at near 10 fps with a good system.
Request: Please report if page flipping goes wrong on a particular
chipset (e.g. ET4000, Trident) in 320x200x256. Also 32-bit pixel
truecolor modes dont work correctly, this will be fixed.
The user interface is somewhat primitive at this point:
- Use the mouse to rotate.
- Left button accelerates, right decelerates.
<W> to move upwards,
<S> to go down again.
<F> to control the zoom factor.
<q> or <Ctrl>-C exits.
Note that the light source rotates quickly at an infinite distance.
This is not something that will easily occur naturally (as far as I
This demo is part of svgalib and can be found in the
demos/ subdirectory of the original svgalib distribution. However, it is not installed in the system
by default, s.t. it is unclear where you can find it if your svgalib was installed by some
linux distribution. Even then, when you have the demo on your system, you probably wont have
the sources s.t. it is only of limited use for you.
In case of any such problem, simply get an svgalib distribution from the net. You even
dont need to install it. Just
make in the
demos/ subdirecty. As of this writing,
svgalib-1.2.12.tar.gz is the latest version and can be retrieved by ftp from
sunsite.unc.edu at /pub/Linux/libs/graphics and
tsx-11.mit.edu at /pub/linux/sources/libs which will most probably be mirrored by a site close to you.
In addition, source is still not available. Sorry, I just dont have it.
This manual page was edited by Michael Weller <email@example.com>. The
demo and most of its documentation is due to
Harm Hanemaayer <H.Hanemaayer@inter.nl.net>.
|Svgalib 1.3.0 ||THREED (6) ||8 April 1998 |
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