|Makes xtserv detach from its controlling terminal, fork twice, close all its file descriptors and change the current directory to /. Useful to start xtserv via rsh or from scripts.|
|-help||Prints out a summary of the command-line options xtserv recognizes.|
|-once||With this option, xtserv will exit after all clients have disconnected.|
|-v||Sets verbose mode: xtserv will print information on clients connecting, disconnecting, starting games, sending each other lines, losing, etc.|
|With this option, xtserv will not start a new game when all players but one have lost. The players will have to press the play button themselves to start.|
|With this option, xtserv will not automatically increase the game speed every time some users number of lines is greater than 10 x the current level.|
|-p||Specifies a port for xtserv to use. The default is 19503.|
xtserv is the server for the synchronous multi-user version of Tetris, xtris.
xtserv listens for connections on a TCP port, keeps an internal list of connected clients, and broadcasts information among clients to manage starting the game, setting the level and mode, as well as seeing each others screens.
xtserv is started automatically by xtris, with the option -once, if xtris does not find an xtserv running on localhost, and no server host has been specified.
xtserv will automatically restart a game when the one-but-last player has lost, unless started with the option -norestart. It will not automatically restart a game if the user is playing alone.
xtserv will also drop all bots when there are only bots left in the game.
The server can handle clients exiting, being killed or losing the connection even in the middle of a game.
Killing an xtserv will cause all connected clients to exit.
None known; please report any bugs to the author.
xtserv was written by Roger Espel Llima <firstname.lastname@example.org>.
|Roger Espel Llima||XTSERV (6)||Oct 13, 1996|