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Man Pages


Manual Reference Pages  -  XVIER (6)

NAME

xvier - a X11 board game.

CONTENTS

Synopsis
Description
Options
Buttons
Author

SYNOPSIS

xvier [ -display displayname ] [ -geometry geometry ] [ -fn fontpattern ] [ -iconic ] [ -rows rows ] [ -columns columns ] [ -prog programpath ] [ -level levelnumber ]

DESCRIPTION

Xvier is a board game where you and the computer alternately throw stones into free columns. The stones pile up in the columns, and the goal is to get four stones in a row, in a column or diagonally. You can choose various board sizes and levels of difficulty.

During the game you click with the mouse onto the column where you want to put your stone. Another possibility is a lower case letter in the range ’a’ to ’m’ (maximally) where ’a’ is the left column. If you want to change the level of difficulty, you must use the keyboard. Simply type the number of the desired level. These levels correspond to the search depth of the game program. The meaning of the command line options and buttons is given below.

While the game program computes a move, everything besides Change and Quit is blocked.

OPTIONS

-display displayname
  The X11 screen you want to use.
-geometry geometry
  The desired geometry of the game window.
-fn fontpattern
  A pattern describing the fonts which are used for the buttons and messages. Xvier chooses the biggest font that fits into the window. Therefore the pattern should describe different sizes of one font. The default is *-Helvetica-Medium-R-Normal-*.
-iconic Start in iconic state.
-rows rows
  The number of rows of the board. The possible range is 4 to 13. The default is 6.
-columns columns
  The number of columns of the board. The possible range is 4 to 13. The default is 7.
-prog programpath
  The path of the game program.
-level levelnumber
  The level of difficulty to start with. The possible range is 0 to 9. The default is 0.

BUTTONS

The keyboard equivalents of the buttons are given in brackets.

Quit [’q’ or ’Q’] Finish the game.
New [’n’ or ’N’] Start a new game.
Undo [’u’ or ’U’] Undo one move.
Start [’s’ or ’S’] Let the computer begin with the first move. The board must be empty.
Change [’C’] Exchange the colours of your and the computer’s stones.

AUTHOR

Norbert Jung    jung@dia.informatik.uni-stuttgart.de
Search for    or go to Top of page |  Section 6 |  Main Index


--> XVIER (6) 21 April 1992

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