Manual Reference Pages - ZTRACK (6)
ztrack - simple curses-based pseudo-3D driving game
Ztrack is a simple curses-based pseudo-3D driving game. Its loosely
based on an old LCD game, I think it was Casios "Turbo Drive", that I
used to spend far too long playing. As such, the graphics are fairly
simplistic, but what do you expect from a curses-based driving game!?
You have to get as far as you can down an infinitely long three-track
road populated with stupid, but dangerous, computer-controlled cars.
You score most for doing it at your top speed of 150 MPH, but you can
do it more slowly if you enjoy doing pointless boring things.
Cars cant crash into you from behind, but you can crash into them
from behind, and you can also crash by moving into a lane already
occupied. Though you cant directly see cars level with you (that
thing down the bottom is your bonnet/hood in case you hadnt figured
it out), the things which happen to look like square brackets are in
fact the edges of your wing mirrors, and a blob appears in these when
a car is level with you in the relevant lane.
You get three lives/cars, so when youve crashed three times its game
Rather than holding a button to accelerate etc. which is clearly
rather impractical, you instead set an acceleration mode. This can be
any of accel, decel, or const. The latter is basically a perfect
cruise control. Q sets accel mode, A sets decel mode, and Space or Tab
set const mode. O moves left a lane, P moves right a lane.
Ztrack needs at least an 80x24 screen. It doesnt bother aborting if
the screen is smaller, and doesnt use any more if the screen is
Theres no sensation of speed apart from the cars. This is a bit
tricky to do much about.
The computer car logic is virtually non-existent. It gets sufficiently
fast that this isnt too much of a problem, I think. :-)
Computer cars dont crash into each other, and even move through each
You can be really dull and not floor it if you want. I cant think of
a reasonable way to fix this. Possibly remove const mode?
There should probably be a persistent high-score table based on
average speed, then as a tie-breaker, on distance travelled.
There arent any police cars, but I cant remember what they actually
did anyway. :-(
The high score is only for the current session - quit the program,
and bang goes the high score. This reflects how meaningful the score
|Version 1.0 ||ZTRACK (6) ||27rd October, 1995 |
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