Manual Reference Pages - BUGLE-EPS (7)
bugle-eps - captures vector graphics representatios of scenes
title "My screenshot"
This screenshot is similar to
bugle-screenshot(7), but instead of a raster image, it produces a vector graphic suitable for printing. This is achieved through
[blue]gl2ps, which is incorporated into
bugle. The supported formats are Postscript, Encapsulated Postscript (EPS), Portable Document Format (PDF) and Scalable Vector Graphic
The capturing process utilises the OpenGL feedback buffer (see
glFeedbackBuffer(3)), which creates some inherent limitations. No per-fragment effects (such as texturing or bitmap rendering) are captured, not will vertex programs work correctly. Essentially, the colour of each vertex must be either directly specified or determined by the OpenGL lighting model.
The file to which the screenshot will be written. The extension is used to determine the file format. Valid extensions are
The key-press which triggers the snapshot.
The title that is embedded in Postscript and
If this boolean is enabled, the depth sorting is done with a
tree to give accurate results. This may be necessary to get correct results in scenes with complex occlusion, but it is much slower.
The number of entries to allocate for the feedback buffer. If this is too low, the feedback buffer will overflow and the screenshot will fail. The default should be enough for most simple scenes, but for highly complex scenes it may be necessary to create a larger buffer.
is written and maintained by
|BUGLE 0.0.20091026 ||BUGLE-EPS (7) ||October 2007 |
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