|value >=0 overrides the global Phong power for specular highlighting|
|MSPEC||value >=0 overrides the global specular scattering contribution|
|RGB triple specifying color of reflected light (by default all specular highlights are white) A negative value for any component will default to the base colour component of the object being rendered.|
|The degree of transparency for this material, with 0.0 indicating an opaque surface and 1.0 a purely transparent one.|
Affects processing of transparent objects which belong to the
same material, but occlude each other (for instance the front
and back surfaces of a transparent molecular surface).
OPT1 = 0 will render all outward-facing transparent surfaces
OPT1 = 1 will render only the topmost outward-facing surface
OPT1 = 2 will render both the outward- and inward- facing surfaces of transparent spheres and cylinders
Selects from several variant treatments of transparency as a function of
alpha and the Z component ZN of the surface normal.
OPT2 = 0 T(ZN) = 0.25(1+cos(pi*alpha*ZN)^2
OPT2 = 1 T(ZN) = (1-abs(alpha*ZN))^2
OPT2 = 2 T(ZN) = 1 - alpha ^ (cos(pi/4) / abs(ZN))
OPT2 = 3 T(ZN) = 1 - alpha Option 0 is an empirical function that I think looks good.
Non-zero to indicate that additional modifier records follow
immediately. Each modifier must constitute a single line,
and OPT4 tells how many of these lines there will be.
Here is a complete list of modifiers currently available, and their parameters
SOLID RED GREEN BLUE
BACKFACE RED GREEN BLUE MPHONG MSPEC
BOUNDING_COLOR RED GREEN BLUE
BOUNDING_PLANE BPTYPE X Y Z Xnorm Ynorm Znorm
ORTEP_LIKE used to create fancy ellipsoids (see rastep documentation)
Terminates application of all previously defined special material properties (object type 8) or isolation from TMAT transformation (object type 15).
These object types are used as label descriptors. The current version of render ignores them unless the -labels option is selected on the command line.
Object type 10 - font_name size alignment Legal values subject to details of font processing implementation.
font_name is any font name recognized by libgd
size is the font size in points, but is modified by renders -fontscale option
alignment is "Left", "Right", "Center", or "Offset".
Object type 11 - Label text X Y Z R G B (On one line) label position and color
Label text (On 2nd line)
This is a colored, non-shadowing, light source with finite [x y z] coordinates and a limited range of illumination. Control parameters are read in free format from a single line of input following the line specifying the object type.
GLOWSRC(3) GLOWRAD GLOW GOPT GPHONG GLOWCOL(3)
GLOWSRC(3) [x y z] coordinates of light source GLOWRAD limiting radius of light source (see GOPT) GLOW fractional contribution (0.0 - 1.0) of glow light to total lighting model GOPT (integer 0/1/2/3/...) - controls functional form in which limiting radius is applied [under development] GPHONG Phong parameter controlling specular highlights from glow light GLOWCOL(3) RGB triple specifying color of glow light source
x, y, z, limiting_radius, red, green, blue, A, B, C, D, E, F, G, H, I, J
Quadric surfaces include spheres, cones, ellipsoids, paraboloids, and hyperboloids. The motivation for this code was to allow rendering thermal ellipsoids for atoms, so the other shapes have not been extensively tested. A quadric surface is described by 10 parameters (A...J). Although these parameters are sufficient to describe a quadric surface located anywhere, for efficiency during rendering it is also useful to know the center and a bounding sphere. So by convention we require that (A...J) describe a surface centered at the origin, and add additional parameters x, y, z to add a translation component. Therefore a QUADRIC descriptor to render has the 17 parameters listed above.
The surface is the set of points for which Q(x,y,z) = 0 where
Q(x,y,z) = Ax2 + By2 + Cz2 + 2Dxy + 2Eyz + 2Fzx + 2Gx + 2Hy + 2Iz + J
Points further from the origin (prior to translation!) than the limiting radius are not rendered.
Objects following this descriptor are interpreted as being in an absolute coordinate system centered at the origin and having unit extent in X, Y, and Z. If the image is rectangular, coordinates run from -0.5 to +0.5 along both X and Y. If the image is rectangular, coordinates run from -0.5 to +0.5 along the shorter dimension. The rotation and translation described by the TMAT matrix is not applied. This isolation from TMAT applies to subsequent objects until an object of type 9 is encountered.
Object type 16 is always followed by a single record that affects the rendering of the entire scene. Currently the options are FOG, FRONTCLIP, and BACKCLIP. There are also options ROTATION and TRANSLATION that affect only objects following their appearance in the input stream.
Explicit vertex colours for preceding triangle or cylinder object.
R1 G1 B1 R2 G2 B2 R3 G3 B3
Explicit transparency at vertices of preceding object. All three values are required, though only the first two are used for cylinders, and only the first one for spheres.
Trans1 Trans2 Trans3
Similar to object type 15, except the the x and y scales are the same only in the case of a square image. Both the x and y axes run from -0.5 to +0.5 regardless of the aspect ratio of the rendered image.
PostScript and HTML documentation
|Raster3D||R3D_OBJECTS (1)||8 May 1999|