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Man Pages
GLTRANSLATE() GLTRANSLATE()

glTranslated, glTranslatef - multiply the current matrix by a translation matrix

void glTranslated( GLdouble x,
	GLdouble y,
	GLdouble z )
void glTranslatef( GLfloat x,
	GLfloat y,
	GLfloat z )

x, y, z
Specify the x, y, and z coordinates of a translation vector.

glTranslate produces a translation by (x,y,z) . The current matrix (see
glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument:


100x010y001z0001

If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.

Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.

GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.

glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX

glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale

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