EZ_EnterEvent, EZ_GLEnterEvent - enter an event
#include <EZ.h>
int EZ_EnterEvent( EZ_Widget *widget, int etype, int *values)
int EZ_GLEnterEvent( EZ_Widget *canvas, int etype, int *values)
widget Specifies a widget.
canvas Specifies a 3D canvas.
etype Specifies the type of event to be entered. It must be one of
EZ_REDRAW, EZ_RESIZE, EZ_LEFT_BUTTON_PRESS, EZ_MIDDLE_BUTTON_PRESS,
EZ_RIGHT_BUTTON_PRESS, EZ_LEFT_BUTTON_RELEASE, EZ_MIDDLE_BUTTON_RELEASE,
EZ_RIGHT_BUTTON_RELEASE, EZ_POINTER_MOTION, EZ_ENTER_WINDOW, EZ_LEAVE_WINDOW
or EZ_KEY_PRESS.
values Specifies additional information relevent to the event being sent
or NULL.
EZ_EnterEvent enters the specified event to the specified widget window.
It returns 1 on success and returns 0 otherwise.
If
values is not NULL, its interpretation depends on the event type.
If
etype is button-press, button-release or pointer-motion,
values[0] and
values[1] specified the position of the pointer.
If
etype is key-press,
values[0] is the key being pressed and
values[1] & (ControlMask | Mod1Mask | ShiftMask) represents the
state of the modifier keys.
EZ_GLEnterEvent is very similar to
EZ_EnterEvent except that it
only sends events to 3D canvases.