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Man Pages
EZ_GetNumberOfAllocatedColors(3) EZWGL Functions EZ_GetNumberOfAllocatedColors(3)

EZ_GetNumberOfAllocatedColors, EZ_GetNumberOfReservedColorsForGL - retrieve information about the colormap

#include <EZ.h>
int EZ_GetNumberOfAllocatedColors(void)
int EZ_GetNumberOfReservedColorsForGL(void)

EZ_GetNumberOfAllocatedColors returns the total number of colors allocated by EZWGL. The first 16 colors are pre-allocated and are used internally by EZWGL for displaying 3D borders.
EZ_GetNumberOfReservedColorsForGL returns the number of colors reserved for the graphics library. In the colormap used by EZWGL, these reserved colors starts at index 16. For example, if this function returns 125, the entries from 16 to 131 are reserved for the graphics library.

EZ_GetColormap(3)
 
EZWGL

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