|*FvwmAnimate: Color color||
Tells FvwmAnimate what color to draw with.
The color is "XORed" (exclusive ORed) onto the background.
Depending on the display type you are using, the effect this
causes will vary. Especially on 8-bit displays, it helps if the background
is a solid color. You have to experiment with this to see how it works.
The default color is not really a color and can be entered as "Black^White", or more simply "None". This is the same as the default XOR mask used by fvwm for move and resize frames.
Other colors can be specified using standard X color notation. Ie. color names like "LightBlue", or RGB values like "#FFFFFF".
|*FvwmAnimate: Pixmap pixmap||
Tells FvwmAnimate to use pixmap to draw with. This can be useful
if *FvwmAnimate: Color gives poor results.
|*FvwmAnimate: Delay msecs||
Tells FvwmAnimate how many milliseconds to sleep
between frames of animation.
|*FvwmAnimate: Iterations iterations||
Tells FvwmAnimate how many steps to break the animation into.
|*FvwmAnimate: Twist twist||
Tells FvwmAnimate how many revolutions to twist the iconification frame.
|*FvwmAnimate: Width width||
Tells FvwmAnimate how wide a line to draw with.
The default width of 0 (zero) is a fast line of Width 1.
|*FvwmAnimate: Effect mode||
Tells FvwmAnimate which animation effect to use.
Currently the effects are:
None is normally set in the configuration file, in-case FvwmAnimate
is started automatically, but an individual user doesnt want it running.
Tells FvwmAnimate to stop.
Tells FvwmAnimate to save the current configuration in a file
named ".FvwmAnimate" in the users home directory. This same file is
read automatically by FvwmAnimate during startup.
FvwmAnimate can be asked to produce an animation thru the "SendToModule" command. The format of the command is:The second word must match the name FvwmAnimate is started with. The 8 fields after animate must be numbers. The first 4 are for the source (or starting) location of the animation. The last 4 are for the destination of the animation. The 2 pairs of 4 numbers, represent rectangles. The first 2 numbers are the x and y location of the upper right corner. The next 2 numbers are the width and height. One or more spaces can separate the fields in the command.
SendToModule FvwmAnimate animate sx sy sw sh dx dy dw dh
Modules can use the "SendToModule" command to animate "NoIcon" windows, or you can think up your own ways to have all kinds of fun with this command.
Additional available commands are: pause, play, push, pop and reset. These may be space separated.
pause causes a module to not temporarily produce any animations. play causes a module to produce an animation again. push stores the current playing state for a future and pop restores it. reset removes all stored states and sets playing on.
Suppose, we dont want to wait for all 40 xterms to be animated:And if we dont want to damage the current playing state, then:
SendToModule FvwmAnimate pause All (XTerm) Iconify on
SendToModule FvwmAnimate push pause All (XTerm) Iconify on SendToModule FvwmAnimate pop
FvwmAnimate is based on the Animate module from Afterstep 1.5pre6. Porting to fvwm and lots of other changes were done by Dan Espen <email@example.com>. Below are the original author and acknowledgments.
Alfredo Kengi Kojima <firstname.lastname@example.org>
These people have contributed to FvwmAnimate:
Kaj Groner <email@example.com> Twisty iconification, configuration file parsing, man page.
Frank Scheelen <firstname.lastname@example.org>
|FVWM||FVWMANIMATE (1)||(not released yet) (2.5.20)|